Omnimaga

Calculator Community => TI Calculators => ASM => Topic started by: Hot_Dog on August 14, 2010, 10:16:59 pm

Title: Nspire RAM Pages
Post by: Hot_Dog on August 14, 2010, 10:16:59 pm
I apologize if someone asked this before, but does the Nspire Ti-84+ emulator take into account the extra RAM pages?
Title: Re: Nspire RAM Pages
Post by: apcalc on August 14, 2010, 10:19:05 pm
I am not sure about this, as I have never really used the 84+ emulator too much, but, I would think it does because I have been able to run "The Impossible Game" on it, which uses these pages (I think).
Title: Re: Nspire RAM Pages
Post by: calcdude84se on August 14, 2010, 10:20:23 pm
It has to have one extra page to support 2.53 MP
From what I've heard however, it supports all 8. Curse you TI! Why can't you support it on real hardware! :P
Title: Re: Nspire RAM Pages
Post by: Hot_Dog on August 14, 2010, 10:21:40 pm
Excellent, because the unabridged version of S.A.D. (such as big maps and four races) might require those pages  :-\
Title: Re: Nspire RAM Pages
Post by: qazz42 on August 14, 2010, 10:21:46 pm
yes, but dont get hopes up, most games that use ram pages, use undocumented commands, which cause nspire reboot ;.;
Title: Re: Nspire RAM Pages
Post by: nemo on August 14, 2010, 10:22:19 pm
It has to have one extra page to support 2.53 MP
From what I've heard however, it supports all 8. Curse you TI! Why can't you support it on real hardware! :P

that would be much too convenient :P
Title: Re: Nspire RAM Pages
Post by: calcdude84se on August 14, 2010, 10:24:19 pm
They don't have to, qazz. Outputting to ports 5, 6, and 7 is much different than using ixh, ixl, iyh, and iyl :P
Title: Re: Nspire RAM Pages
Post by: qazz42 on August 14, 2010, 10:26:13 pm
Yes, but by luck, most do.... like TI-BOY, emu8x, virtual-calc.....etc
Title: Re: Nspire RAM Pages
Post by: thepenguin77 on August 15, 2010, 12:47:31 am
Nearly every single one of my games use the extra ram pages, and the only time I've ever used undocumented instructions was for TruSound.

Unless something needs to run very fast and use hacky jumps, (emulators and sound programs,) they don't need to use undocumented ones.
Title: Re: Nspire RAM Pages
Post by: DJ Omnimaga on August 15, 2010, 12:57:43 am
Does all your games use more than the first, though? This would mean most of your games won't even run on newer 84+ calcs at all (made after April 2007)
Title: Re: Nspire RAM Pages
Post by: calcdude84se on August 15, 2010, 09:14:11 am
Since he himself has a newer one, he only uses one extra page, which the Nspire should definitely support (b/c 2.53 MP needs that third page)
Title: Re: Nspire RAM Pages
Post by: thepenguin77 on August 15, 2010, 02:51:29 pm
Since he himself has a newer one, he only uses one extra page, which the Nspire should definitely support (b/c 2.53 MP needs that third page)

Correct.
Title: Re: Nspire RAM Pages
Post by: JonimusPrime on August 15, 2010, 02:55:13 pm
so basically none of his games would run on an original 83+, but 83+SE's and 84+/SE's are fine?
Title: Re: Nspire RAM Pages
Post by: thepenguin77 on August 15, 2010, 02:57:40 pm
Pretty much. I tried to get the impossible game to run on 83+'s. But I didn't know they didn't have extra ram pages. I could still do it since it only uses 2kb though.
Title: Re: Nspire RAM Pages
Post by: qazz42 on August 15, 2010, 04:05:11 pm
so basically none of his games would run on an original 83+, but 83+SE's and 84+/SE's are fine?


yep...
Title: Re: Nspire RAM Pages
Post by: DJ Omnimaga on August 17, 2010, 08:05:45 am
Pretty much. I tried to get the impossible game to run on 83+'s. But I didn't know they didn't have extra ram pages. I could still do it since it only uses 2kb though.
It would be cool. ^^