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Sound?

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SolusIpse:
ya, as the topic suggests, I don't know a thing about how to get sound on the ti's.  How do you get a range of sounds with only high/low lines?  Do you just set it high/low at different frequencies and durations?  If so, is there a sound converter of some sort so I can get whatever raw data I need to make in-game music?

calc84maniac:
Yeah, you just set high and low at different frequencies. Like 440Hz would be "A". For in-game music, it's kind of hard to do this without using the crystal timers built-in to the 83+SE, 84+ and 84+SE, though. A standalone music program would be easier, since you have the whole CPU time to focus on delays and stuff.

Eeems:
doesn't omnicalc allow you do make music?

DJ Omnimaga:
Omnicalc is for BASIC though. I know for BASIC there's PLAYWAV too, which produce real sounds and execute them from archive, but takes a lot of memory. In any case, in BASIC it can make games very slow, though, because nothing else can be executed for the entire duration of the sound.

Eeems:
ah yeah...only good for intro's and such then

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