View full version: Axe
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  1. [AXE] cohen sutherland algorithm... with a little bug
  2. Axe plasma
  3. [Tutorial] Optimize pixel-by-pixel drawing
  4. Simplest menu needed
  5. External Vars Tutorial
  6. Collision for a Terria like game?
  7. Did I permanently 'break' my calculator's data editors?
  8. Tilemapping in axe?
  9. [TUTO] 7 level interrupt grayscale in Axe
  10. Bitmap compression
  11. Two-Byte Tokens ?
  12. Help with variable limit
  13. question for searching
  14. Find names of all programs on calc?
  15. Post Your Tools
  16. Random Number
  17. [TUTO] How to make get rid of line clipping in Axe!
  18. "Change Line" command?
  19. Using "input"
  20. 65535->r6 results in r6 being 0? (Solved)
  21. [Axe] string help?
  22. [TUTO] How to make "perfect" grayscale in Axe using multiple interrupts!
  23. Ti Basic to Axe
  24. Drawing from 2-byte positions
  25. [semi-tuto] "beautiful" grayscale without interrupts
  26. [TUTO] How to make "beautiful greyscale" in Axe using interrupts
  27. [AXE] Slime Volleyball
  28. Save to picture
  29. Store Labels and Goto ?
  30. Putting a pointer to a constant in another constant
  31. VAT
  32. Input user text?
  33. really big files and how to use them
  34. Lists and appvars
  35. Tilemaps with different types of collisions?
  36. What I've done?! O.o
  37. How to use the link port
  38. Displaying only a portion of a string?
  39. Music files in axe -Best way to implement it?
  40. What can be done in Axe in 3D ?
  41. How to get a string as input in Axe?
  42. Optimization Help
  43. Best way to make a star shaped bullet?
  44. AXE Linking
  45. MOVED: News Rpg game
  46. Help with level files/save
  47. [Axe] Mode 7 test
  48. Variable locations?
  49. InData like routine is never firing(even though it should)
  50. Correct way to do smooth scrolling in a tilemapper?