View full version: Axe
« 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 »
  1. [Tutorial] Tilemaps in Axe Basic
  2. Input
  3. Multiplayer Tutorial
  4. Data() and appvars
  5. Game Design help- Shootemup?
  6. RAM addresses
  7. Bitmaps
  8. Function
  9. Mirage OS usage
  10. 4 bit sound samples request
  11. Two questions about Axe Parser
  12. Basic Variables
  13. text thingy for RPG
  14. Scaling Vectors Help
  15. scrolling map
  16. External variables in axe parser
  17. Gettime command
  18. Never got around to asking :P
  19. ... someone please explain what went wrong.
  20. Axe Tutorial: Interrupts
  21. Large size font to buffer
  22. Bullet code bug?
  23. Odd screen blinking and contrast change
  24. More TileMap ?
  25. MOVED: AxeLand (land your space ship)
  26. Correction Code
  27. Fire Emblem style enemy AI help
  28. Odd Text Issues
  29. Real Time Clock
  30. 256=0?
  31. For some reason i am getting a blank
  32. 3D in Axe - Isometric Projection
  33. IO Port
  34. Random glitching?
  35. Using tokens and strings together
  36. Arrays in Axe (SOLVED)
  37. Line( not working for me? (SOLVED)
  38. Arrays in Axe (Enemy/Bullet Code Tutorial)
  39. Menu( command in Axe? (SOLVED)
  40. Help with freq( command
  41. Help with lists
  42. Isn't the 'input' function rather useless?
  43. input in axe?
  44. 16x16 tilemap smoothscrolling
  45. My first axe picture
  46. Use Getcalc() and hacked variables
  47. Getkey Values
  48. Axe Pictures
  49. bitmap masking
  50. Pixel perfect collision testing