View full version: Axe
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  1. Multiplayer Tutorial
  2. Data() and appvars
  3. Game Design help- Shootemup?
  4. RAM addresses
  5. Bitmaps
  6. Function
  7. Mirage OS usage
  8. 4 bit sound samples request
  9. Two questions about Axe Parser
  10. Basic Variables
  11. text thingy for RPG
  12. Scaling Vectors Help
  13. scrolling map
  14. External variables in axe parser
  15. Gettime command
  16. Never got around to asking :P
  17. ... someone please explain what went wrong.
  18. Axe Tutorial: Interrupts
  19. Large size font to buffer
  20. Bullet code bug?
  21. Odd screen blinking and contrast change
  22. More TileMap ?
  23. MOVED: AxeLand (land your space ship)
  24. Correction Code
  25. Fire Emblem style enemy AI help
  26. Odd Text Issues
  27. Real Time Clock
  28. 256=0?
  29. For some reason i am getting a blank
  30. 3D in Axe - Isometric Projection
  31. IO Port
  32. Random glitching?
  33. Using tokens and strings together
  34. Arrays in Axe (SOLVED)
  35. Line( not working for me? (SOLVED)
  36. Arrays in Axe (Enemy/Bullet Code Tutorial)
  37. Menu( command in Axe? (SOLVED)
  38. Help with freq( command
  39. Help with lists
  40. Isn't the 'input' function rather useless?
  41. input in axe?
  42. 16x16 tilemap smoothscrolling
  43. My first axe picture
  44. Use Getcalc() and hacked variables
  45. Getkey Values
  46. Axe Pictures
  47. bitmap masking
  48. Pixel perfect collision testing
  49. Filling the Lines
  50. Need help with horribly coded platform engine