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  1. Documentation of the Speed and Size of (Almost) Every Axe Command
  2. Bitmap compression
  3. Seeding the Random Number Generator
  4. zedd physics
  5. Axe wiki flooded with spam
  6. PixelMapping ?
  7. Appvars, and referring to a certian point in one?
  8. Calling one axe program from another
  9. Axe Physics (Thanks ephan!)
  10. EXA: Scale up sprites
  11. Sprite/Picture rotating
  12. Help with Sprite Rotation
  13. Scrolling problem; please help!
  14. Help with tilemap collision?
  15. Help with my code!
  16. Pt-Mask
  17. 4-byte integer
  18. Tilemap scrolling for RPG game. One *tile* at a time, not a pixel. Please help!
  19. 4x4 sprites
  20. Bug when I'm using the VAT
  21. How to display a Pic
  22. The Optimization Compilation
  23. consistant framerates?
  24. HBJ needs some string help.
  25. Using the nib{ command [solved] :D
  26. How do I make apps?
  27. Axiom structure
  28. Again another question, about programs' name
  29. Develop Axiom with Mimas
  30. Is there any 3D tutorial for Axe ?
  31. Axe TextBox input?
  32. scrolling?
  33. how to jump?
  34. display a picture problem
  35. How do I reserve ram for GDB?
  36. Axe tile mapping! HELP!
  37. [Mini Tutorial] How to flip around 8x8 sprite data
  38. menu background
  39. I need help: Bits, bytes, and exponents
  40. [TUTORIAL/SCRIPT] Collision detection
  41. Velocity
  42. Exiting For-loop in a search-subroutine
  43. Animations offset
  44. This code doesn't work D:[Solved]
  45. Curves in Axe
  46. Axe Space Questions
  47. Multiplayer Link-Port Gameplay [Question]
  48. Error: Wrong # of args
  49. ANother noob qusestion
  50. help with bullets!