View full version: Axe
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  1. Storing levels to appvars
  2. HELP with game
  3. Inventory System
  4. I need help optimizing
  5. Resetting Data?
  6. Stages and Collision
  7. Free RAM and drawing stuff
  8. Make a new tutorial for Axe in English
  9. quick platform pxl-testing tut
  10. The pxl-Test( command
  11. Tile mapping tutorial? for axe?
  12. Platformer Game
  13. Multiplayer in Axe?
  14. Same routine, different outputs.
  15. More Axe questions.
  16. Having trouble with a bit of code.
  17. Pictures without TIOS vars?
  18. Trigonometric functions (tan, arctan) in axe
  19. Error: Arguments on abs()?
  20. Why is the sound getting disrupted on button press?
  21. COLLISION
  22. how do you code jumping?
  23. Math help for game
  24. AXE midi out adapter
  25. What did I do wrong here?
  26. Help with Menu
  27. Axe code of jumping help!?
  28. Tilemap Collisions
  29. Mario?
  30. Some questions: Toggle button, Buffers, Appvars
  31. Array help
  32. Help with bullets
  33. I need help with a code!
  34. What version of Axe would you recomend?
  35. Axe beginner - n00b tipz?
  36. Collisions...again
  37. [Tutorial] Edition 2: Using Axe to its full functional form λ
  38. Nothing is working
  39. axe v.s. BASIC
  40. menus
  41. Restart Game
  42. How do I make large pictures?
  43. Walking man
  44. What the heck just happened?
  45. Dynamic Tilemapping Elements
  46. Trying to get this to work
  47. MOVED: My calculator will not turn off
  48. Storing Pics
  49. Making Axe Applications
  50. AI enemies