Calculator Community > Axe

4 level grayscale with 97 sprites drawn every frame

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Builderboy:
And maybe we could write it in Axe :O Hehe, maybe we could eventualy write the Axe compiler in Axe ;) the possibilities are endless!

DJ Omnimaga:
Actually in BASIC larger games are possible too, while abusing asm libs. Example: I doubt you can fit Illusiat 13 in an Axe program. Way too much code and stuff for the engine (especially the menu and battle engine). A RPG in axe would most likely need to be split into multiple prog which are ran from a BASIC program using XCOPY ASM lib.

But I speak from experience after seeing TI-89 BASIC and ASM popularity go down a lot after TIGCC became good. Now ASM is only really used for stuff that requires a lot of speed and TI-BASIC is rarely used anymore either for games, compared to when I joined the community in 2001.

TI-BASIC and ASM will never die, though. Plus Axe programs can be used as ASM libs in BASIC games too, for people who don't feel like coding an entire Axe game

Galandros:

--- Quote from: mapar007 on May 09, 2010, 01:46:15 pm ---Maybe a compiler that converts axe->asm text instructions, to allow for hand-optimizing :P

--- End quote ---
Or just a disassembler. It would also be cool to use Axe Parser code into assembly.

The only really down to Axe Parser is memory that limits big games.
Or maybe if you provide some commands to read AppsVars from the archive.
But the code limit can be extended to 16KB with APPS. Brandonw knows how to create APPS on the calculator, I think. It might not be recommend thing to do.

calcdude84se:
IIRC it's a bad idea to write directly to flash unless you really know what you're doing. Not to mention repeat compiling to Archive will wear it more quickly. Also, messing up can go really badly. Corrupting you're Archive can never end well...

DJ Omnimaga:
True, I still have bad memories about the Illusiat 2002 project incident...

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