View full version: Axe
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  1. Making Axe Applications
  2. AI enemies
  3. One letter at a time...
  4. Any way to do this easily?
  5. Axe Greyscale Tutorial
  6. Animated titlescreen optimizing code
  7. Jumping
  8. Tilemapping in Axe
  9. Bullet Coding
  10. Questionsss
  11. Smoothscrolling Tilemap?
  12. Third-party Axe tutorial
  13. Byte transfer
  14. drawing from oversized buffers
  15. Modifying real numbers from ram ---AXE PARSER
  16. Is there a change in Text() ?
  17. Questions about Self Modifying Code
  18. Physics Lessons
  19. Accessing a Tile in a Tilemap Question
  20. 8.8 fixed point/inflation by 256 tutorial
  21. Optimize me plz.
  22. Butts Fredkin's Buffer Tutorial in Axe 1.0.2
  23. Can You Flood Fill?
  24. Runer112
  25. Smoothscrolling pictures
  26. Sprite(or coding) problem
  27. Axe- raycaster
  28. Pulse width modulation
  29. Some optimization
  30. Replace Pause x by Freq(a,b)
  31. MirageOS and Crabcake?
  32. Few Questions..
  33. Accurate Timing
  34. Finishing Touches; Animations, Graphics & Menu Tutorial
  35. How do I store multiple pics into single appvar?
  36. lines/text
  37. Better way?
  38. Routine for quick responce button?
  39. collisions in axe
  40. Physics Based Collisions
  41. Inverse Trigonometric functions - Arcsine
  42. Pictures, etc.
  43. Can Axe mess with Group files?
  44. Chaning type byte?
  45. How to make axe program stores/loads from external var?
  46. Making my code faster
  47. programming help?
  48. How use the port commands ?
  49. 4x4 sprites
  50. Axe Tilemapping and Optimization