View full version: Axe
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  1. One letter at a time...
  2. Any way to do this easily?
  3. Axe Greyscale Tutorial
  4. Animated titlescreen optimizing code
  5. Jumping
  6. Tilemapping in Axe
  7. Bullet Coding
  8. Questionsss
  9. Smoothscrolling Tilemap?
  10. Third-party Axe tutorial
  11. Byte transfer
  12. drawing from oversized buffers
  13. Modifying real numbers from ram ---AXE PARSER
  14. Is there a change in Text() ?
  15. Questions about Self Modifying Code
  16. Physics Lessons
  17. Accessing a Tile in a Tilemap Question
  18. 8.8 fixed point/inflation by 256 tutorial
  19. Optimize me plz.
  20. Butts Fredkin's Buffer Tutorial in Axe 1.0.2
  21. Can You Flood Fill?
  22. Runer112
  23. Smoothscrolling pictures
  24. Sprite(or coding) problem
  25. Axe- raycaster
  26. Pulse width modulation
  27. Some optimization
  28. Replace Pause x by Freq(a,b)
  29. MirageOS and Crabcake?
  30. Few Questions..
  31. Accurate Timing
  32. Finishing Touches; Animations, Graphics & Menu Tutorial
  33. How do I store multiple pics into single appvar?
  34. lines/text
  35. Better way?
  36. Routine for quick responce button?
  37. collisions in axe
  38. Physics Based Collisions
  39. Inverse Trigonometric functions - Arcsine
  40. Pictures, etc.
  41. Can Axe mess with Group files?
  42. Chaning type byte?
  43. How to make axe program stores/loads from external var?
  44. Making my code faster
  45. programming help?
  46. How use the port commands ?
  47. 4x4 sprites
  48. Axe Tilemapping and Optimization
  49. Multiple letter variable names?
  50. How to draw a line using pxl-change?