View full version: Axe
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  1. Problems using GDB
  2. Use calc as a synthesizer
  3. 32-bit math
  4. Fake Ram Clear Placement
  5. Axe Tilemapping 4*4
  6. Check if there is a solid tile
  7. Memory Leak with Axe sub( ?
  8. MOVED: A new game - input please!
  9. Help Brainstorming For Programming Text-based Axe RPG
  10. 96*64 image
  11. Simple Hi-score using appvar
  12. Send data using CMD
  13. can someone help me
  14. White lines in Axe
  15. Physics Introduction Axe Tutorial
  16. Axe Bullets
  17. [TUTORIAL] Making a platformer engine in Axe
  18. My Helicopter Game
  19. Problems reading and displaying data from programs
  20. Optimized Pt-Mask routine
  21. Appvar Detection Question
  22. FlipH? FlipV?
  23. Anyone have an easy tilemapper for AXE?
  24. Tilemapping Problem
  25. Pixel Test Help
  26. menus
  27. Making appvars
  28. Sprite Collision Detection
  29. store arbitrary buffers to L3 and L6?
  30. Appvar data manipulation
  31. Action RPG AI help!
  32. Trying to build some kind of a platformer thing, help? (AXE)
  33. How Axe works for the Assembly adverse
  34. AI programmer needed (moved from Axe Parser Project subforum)
  35. Hash
  36. Quick question about archived programs' VAT entries
  37. Reading and parsing a string
  38. Correlation + Axe?
  39. Slight problem
  40. Constants in an Axiom
  41. Question about GDBs
  42. Questions about appvars
  43. Collision Detection in Axe?
  44. Making a SHMUP (shoot-em-up) in Axe
  45. rotC(
  46. Program freezing at the end
  47. Is it Possible?
  48. Platformer Help!
  49. Slope Physics Tutorial
  50. Efficient 12x12 sprite routines