View full version: Axe
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  1. Why does this not compile?
  2. How do I use calcnet for Axe?
  3. Trig in Axe
  4. nib{} question
  5. Simple Axe Questions
  6. Perspective?
  7. Frayed Strings
  8. Axe music question
  9. Trig Challenge....
  10. Bitmap( Clipping
  11. Moving Platforms
  12. The Ultimate Guide to Handling Axe
  13. What's the best way to store data?
  14. Mismade
  15. Sound loudness?
  16. Data Transmission question
  17. Shutdown command/asm line
  18. Program DRM?
  19. Mirage safe zones
  20. How to make stuff do by pressing some buttons in quick order
  21. Arrays and misc. Axe help
  22. Key Timers
  23. getKey question
  24. Music using Freq(
  25. Subroutines, arrays, and screen manipulation - oh my!
  26. application question
  27. Establish Link Connection
  28. Checking location in Tilemap and changing GDB value.
  29. Gear Algorithm
  30. Program-making programs
  31. Basic or Assembly?
  32. Axe: How to Execute BASIC Programs
  33. Memkit help: dim()rr
  34. What am I doing wrong here?
  35. RLE compression
  36. Way to determine if an Assembly program was created from Axe source?
  37. Referencing Text() Coordinates
  38. Image Compression Help
  39. Axe - The 'Fix ' Command
  40. GreyScale Splash Screen
  41. Smoothscrolling tilemapper
  42. Bit issues
  43. Full-Byte Tilemapping
  44. Calculating Slopes
  45. Lookup table
  46. GetKey Issues
  47. A Question Of Data(
  48. Greyscale Pictures
  49. More accurate positioning
  50. Storing Levels into an Appvar