View full version: Axe
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  1. [help] Mouse in axe
  2. Interrupts
  3. How should I store levels?
  4. Subroutine Argument overwriting
  5. Storing Text in Axe
  6. Framerate limiter?
  7. 84+/SE System Clock?
  8. Full Normal Slow?
  9. Buffer Wraparound
  10. Text Wrapping and Scrolling Routine
  11. Axe for Dummies (like me)
  12. Using the Asm( token inside a program
  13. Physics Tilemapper
  14. Parsing files
  15. Decimals and Basic
  16. For those of us who dont know binary...
  17. Help parsing a string
  18. linear momentum
  19. Another noob question. this time about interrupts
  20. linking issues
  21. I: VP tilemap help!
  22. Clearing a GDB/String/etc???
  23. Changing bits
  24. Little Bit of Help Please
  25. Scrolling Engine
  26. Button Press Routine
  27. What is wrong with this code? :(
  28. [Help plz] Sprite allong a line.
  29. Help with movement.
  30. Image Variables
  31. Level Editor for Graviter
  32. Pause game
  33. Writing to variables or executing a basic program
  34. Moving a Sprite
  35. Writing to the same pointer
  36. Axe drawing questions
  37. How do you store to and read from Appvars?
  38. Gravitational Acceleration and Platform Detection
  39. Prism: The Target Shooting, Mirror Moving Puzzle Game
  40. recursive subroutines-Bad, Not recommended or neutral?
  41. How to program in Axe?
  42. r'ed stuff
  43. Help with Files
  44. Appvariables for Highscores
  45. 3 byte vars?
  46. Axe 8-level (ish :P) Greyscale (With Code Example!!!!)
  47. 24*24 sprites?
  48. Sprite Reducer
  49. Random Effect
  50. Need Help with Artificial Intelligence