View full version: Axe
« 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 »
  1. New to Axe.
  2. filling subroutine
  3. The Complete Guide to Effective Axe
  4. [Help needed] 3-4 byte numbers
  5. problems
  6. Bit checking
  7. 4-level grayscale sprite editor
  8. RLE in Axe
  9. RAM
  10. Mouse
  11. Help with buffer backup
  12. Screen to pic#?
  13. [why] is display graph slow?
  14. Making a list of sprites
  15. Ion Table
  16. Probably a dumb question.
  17. Importing picture variables?
  18. Buffer storage
  19. How do you write a string to the basic variable Ans?
  20. Some questions about linking...
  21. Level creating?
  22. (HELP) Ridley Bomber
  23. Questions: DiagnosticOff and Goto
  24. Maze Generation (Source Included)
  25. Executing nostub progs
  26. Progress
  27. 16*16 Images
  28. Drawing flipped sprites.
  29. More masking
  30. Won't work...
  31. Protected Programs
  32. Help With Pointers and Strings
  33. Working with Large Numbers?
  34. Writing to bits
  35. String and variable questions
  36. Append to appvar
  37. Password Protection
  38. Tilemap AI algorithm?
  39. 8xp to text converter
  40. transform an image displayed in hexadecimal String
  41. [Axe]Title Screen
  42. My hittesting doesn't work.
  43. Couple quick questions
  44. How to be an utter n00b, by me
  45. Some (big) issues with ghosts
  46. Questions about programs and appvars
  47. Hardware problem, getKey glitch, or fail?
  48. How to tilemap?
  49. Lock programs with Axe?
  50. a couple questions