View full version: Axe
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  1. Displaying one character at a time on the graph screen
  2. Sprite Direction
  3. Line by line hex to pixel display
  4. Size of sprite
  5. Buffering
  6. Enlarging sprites?
  7. External level support?
  8. String/int merging
  9. logo help
  10. SourceCoder 2.5 Postbot Testing
  11. platform collision question.
  12. Why doesn't my Map Drawer Work?
  13. pic not displaying
  14. sprite question
  15. Help on collision for tilemaps
  16. numbers over 255^2
  17. How do you read and possibly write to an external program?
  18. Tilemapping efficiently
  19. Making Axe subroutines?
  20. Map editor help: more appvar reading/creating issues
  21. 3 Questions
  22. Help maps
  23. How does 4-level greyscale work in Axe?
  24. Simple Question Concerning Numbers
  25. Storage help?
  26. i am a noob i wish for help
  27. GetKey help
  28. Can someone help with this bug?
  29. Self-modifying code
  30. help with Ans
  31. Curve-fitting
  32. sprites scrolling
  33. Recalling a pic
  34. Pointers memory location
  35. Help: Screenshotting program ends up screensh*tting
  36. cross platform compatibility issue?
  37. [UPDATE] Speed Order Program
  38. MirageOs/Ion issue
  39. 4 level grayscale with 97 sprites drawn every frame
  40. Turn order based on value in AppVar?
  41. Chopped BASIC - Can you use Axe subroutines in TI-BASIC? (ARMY)
  42. Key delay help
  43. Signed Comparison Broked
  44. Smooth scrolling in Axe
  45. Transitioning from TI-Basic to Axe Basic
  46. DispGraph(r) and greyscale?
  47. removing "Done"
  48. A little help
  49. mirageOS?
  50. A solution to the archive/unarchive battery bill issue