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A little help

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ACagliano:
I am redesigning my Pokemon battle simulator, using Axe. So I have a few questions.

1. How do I use commands like GridOff and AxesOff in Axe.

2. Once I create an AppVar, how do I store data into it? And how do I recall data from it?

3. And are screen parameter vars, like Xmax supported?

And I may have more as I go on.

DJ Omnimaga:
I haven't messed with 2, but for 1 and 3, you don't need to change Windows settings at all. Axe doesn't use them to draw graphics. Everything is pixel by pixel. Like when using xLIB, you would just need to erase the graph buffer then update the LCD content through Axe commands.

ClrDraw
DispGraph

ACagliano:
Ok. Fair enough. And what about text commands. If I wanted to display simple text on the homescreen, how would i do it.

calc84maniac:

--- Quote from: ACagliano on April 07, 2010, 12:17:35 pm ---Ok. Fair enough. And what about text commands. If I wanted to display simple text on the homescreen, how would i do it.

--- End quote ---
I'm pretty sure this info is in the Axe documentation

ACagliano:
I didnt understand it, but never mind.





What about storing and recalling to and from appvars. The documentation tells u how to create/remove/select/ and archive/dearchive but i dont believe how to actually store data to them.

And I'm having problems: here is my test code.

ClrHome
Fix 4
Output(1,1,POKEMON
Pause 1000

When I compile this, it displays nothing.

EDIT by DJ Omnimaga: merged close double-posts (there were under 6 hours)

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