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Calculator Community => TI Calculators => Axe => Topic started by: BrownyTCat on May 19, 2011, 12:59:38 pm

Title: Anyone have an easy tilemapper for AXE?
Post by: BrownyTCat on May 19, 2011, 12:59:38 pm
I basically need a blank scrolling platform engine in AXE BASIC, my crappy pxl-Test one is dead and I need good collisions.
Title: Re: Anyone have an easy tilemapper for AXE?
Post by: Munchor on May 19, 2011, 01:04:09 pm
I don't, but if I were you I'd try one of the following:


I actually have a tilemapping engine in a topic I made a long ago I was given one... Let me find it.
Title: Re: Anyone have an easy tilemapper for AXE?
Post by: BrownyTCat on May 19, 2011, 01:10:29 pm
I don't, but if I were you I'd try one of the following:

  • http://ourl.ca/9601
  • http://ourl.ca/4550
  • http://www.siteduzero.com/tutoriel-3-425630-les-datas-2-2.html#ss_part_2 If you know French

I actually have a tilemapping engine in a topic I made a long ago I was given one... Let me find it.
The problem is I only know basic french, I tried the 2nd one which was too complex, and the first one has no platform support, but it's probably my best bet.
Title: Re: Anyone have an easy tilemapper for AXE?
Post by: Munchor on May 19, 2011, 02:07:25 pm
I still tried to help :/

Good luck with finding a better option.
Title: Re: Anyone have an easy tilemapper for AXE?
Post by: yunhua98 on May 19, 2011, 02:35:50 pm
I don't, but if I were you I'd try one of the following:

  • http://ourl.ca/9601
  • http://ourl.ca/4550
  • http://www.siteduzero.com/tutoriel-3-425630-les-datas-2-2.html#ss_part_2 If you know French

I actually have a tilemapping engine in a topic I made a long ago I was given one... Let me find it.
The problem is I only know basic french, I tried the 2nd one which was too complex, and the first one has no platform support, but it's probably my best bet.
I can modify mine to support platformers, but not with physics.  :(  If you don't need physics or want to add it yourself, I can try.  Although if this is for your contest entry, it may take away from originality.  I suggest a puzzle game of some sort, since I'm the only one doing a non-platformer so far.  XD
Title: Re: Anyone have an easy tilemapper for AXE?
Post by: BrownyTCat on May 19, 2011, 03:38:19 pm
I don't, but if I were you I'd try one of the following:

  • http://ourl.ca/9601
  • http://ourl.ca/4550
  • http://www.siteduzero.com/tutoriel-3-425630-les-datas-2-2.html#ss_part_2 If you know French

I actually have a tilemapping engine in a topic I made a long ago I was given one... Let me find it.
The problem is I only know basic french, I tried the 2nd one which was too complex, and the first one has no platform support, but it's probably my best bet.
I can modify mine to support platformers, but not with physics.  :(  If you don't need physics or want to add it yourself, I can try.  Although if this is for your contest entry, it may take away from originality.  I suggest a puzzle game of some sort, since I'm the only one doing a non-platformer so far.  XD
I can add physics myself if I need to, I'd just appreciate a good skeleton.
Title: Re: Anyone have an easy tilemapper for AXE?
Post by: yunhua98 on May 19, 2011, 03:49:21 pm
I'll try, but keep in mind, while my tilemapper is a smooth scroller, its the RPG type, you still end up 8 pxls away, so it may take a while, I've never made a smooth scrolling, predefined map data, sidescroller before.  :P


EDIT:  :banghead:  I can't do it with out a crap load of pxl-Tests.  XD  I would ask aeTIos/leafiness0 or someone else experienced with platformers.  :(
Title: Re: Anyone have an easy tilemapper for AXE?
Post by: aeTIos on May 19, 2011, 04:16:42 pm
Ah, thanks. I'll post a tutorial on making a very simple skeleton for a platformer asap.
Title: Re: Anyone have an easy tilemapper for AXE?
Post by: yunhua98 on May 19, 2011, 05:40:19 pm
nice, I'd like to see it too.  ;)
Title: Re: Anyone have an easy tilemapper for AXE?
Post by: Compynerd255 on May 19, 2011, 05:44:52 pm
Someone should write an Axiom that does per-pixel collisions. Basically, it would act like drawing the sprite, but instead of modifying the buffer, it would AND the sprite with the buffer and keep an accumulating total of the number of pixels both sprites share, or even a pixelmap of the collisions.
Title: Re: Anyone have an easy tilemapper for AXE?
Post by: BrownyTCat on May 20, 2011, 01:32:44 pm
Ah, thanks. I'll post a tutorial on making a very simple skeleton for a platformer asap.
/me is excited.