Author Topic: Axe Sprite Editor  (Read 3771 times)

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Offline Ikkerens

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Axe Sprite Editor
« on: October 08, 2010, 02:16:49 pm »
Ok, I have been trying out runer's sprite editor recently, which stored all sprites into an appvar which I couldn't decode (even with runer's help).
Even though I heard runer has been working on a new sprite editor, I decided to write my own.
This sprite editor stored the sprites directly into Pic5/Pic6 (frontbuffer/backbuffer respectively).
(It is your task to copy them to other pics/datafiles if you want)
It only supports 4lv grayscale.
I am not planning to support 3lv grayscale, nor any other features as this program is mainly meant for helping me completing zelda, I just decided to share it.
Controls:
Arrows - Move the cursor
F1 - Black
F2 - Darkgray
F3 - Lightgray
F4 - White
- - Go to the last sprite
+ - Go to the next sprite
Clear - Leave the program

Do not compile this program as an app, as it uses SMC.

Credits:
Me - Programming this app
Runer112 for the idea in the first place and help on how the Pic files are structured.

Bugs:
-It responds too fast
-You need to have Pic5 and Pic6 in the ram.

*I do not take any responsibility for any crashes/data losses caused by this program*
Don't let that spoil it tho, its a simple program allowing you to create 4lv grayscale sprites.
« Last Edit: October 08, 2010, 02:24:12 pm by Ikkerens »

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Offline DJ Omnimaga

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Re: Axe Sprite Editor
« Reply #1 on: October 08, 2010, 08:46:10 pm »
Interesting, I should give it a try at one point.

Offline Ikkerens

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Re: Axe Sprite Editor
« Reply #2 on: October 11, 2010, 01:32:18 pm »
Ok, in the screenshot in this post
http://tinyurl.com/26q5xhh#72938
all the sprites have been created using this editor.
So I guess it's working out quite well so far :P

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Offline FinaleTI

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Re: Axe Sprite Editor
« Reply #3 on: October 11, 2010, 02:53:45 pm »
Nice job with the sprite editor. It was a lifesaver for finishing Pokemon TI's test map.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline shmibs

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Re: Axe Sprite Editor
« Reply #4 on: October 11, 2010, 03:51:52 pm »
useful :)

a screenie, for anyone who wants to see how it looks

Offline Ikkerens

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Re: Axe Sprite Editor
« Reply #5 on: October 11, 2010, 03:52:43 pm »
Its a very simple UI ;)

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Offline DJ Omnimaga

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Re: Axe Sprite Editor
« Reply #6 on: October 11, 2010, 05:14:08 pm »
That looks nice :D