Author Topic: Axe tile mapping! HELP!  (Read 27366 times)

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Offline epic7

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Re: Axe tile mapping! HELP!
« Reply #30 on: November 23, 2011, 11:07:13 pm »
*facepalm*

I just want to know what 2 numbers represent each pic, unless I'm understanding the whole thing wrong.
« Last Edit: November 23, 2011, 11:14:44 pm by epic7 »

Offline Jonius7

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Re: Axe tile mapping! HELP!
« Reply #31 on: November 24, 2011, 02:02:53 pm »
Hey same for me too. I kinda get it but not really sure either.
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Offline saintrunner

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Re: Axe tile mapping! HELP!
« Reply #32 on: November 24, 2011, 02:05:07 pm »
I think I get it! :)
So I can try and answer some questions, I probably won't know all of it but I was able to put tiles in my program (by the way go check out the FADE thread!)
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Offline aeTIos

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Re: Axe tile mapping! HELP!
« Reply #33 on: November 24, 2011, 02:05:34 pm »
Nice! Glad I was clear!
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Offline saintrunner

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Re: Axe tile mapping! HELP!
« Reply #34 on: November 24, 2011, 02:08:08 pm »
yeah you helped a lot!
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Offline epic7

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Re: Axe tile mapping! HELP!
« Reply #35 on: November 24, 2011, 03:05:06 pm »
What I don't understand is after I have added a whole bunch of pics, how I put them into a GDB.

Offline Jonius7

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Re: Axe tile mapping! HELP!
« Reply #36 on: November 24, 2011, 03:16:59 pm »
I'm not sure if this has been mentioned, but I'm more concerned with saving space defining 50+ sprites/tiles
« Last Edit: November 24, 2011, 03:17:06 pm by Jonius7 »
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Offline saintrunner

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Re: Axe tile mapping! HELP!
« Reply #37 on: November 24, 2011, 03:59:50 pm »
I think thats the only way to tile map, unless of course you save it all elsewhere, and refer too it, but then the space on the calc in a whole is still using the same. sorry I don't think there is a way around that :P
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Offline epic7

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Re: Axe tile mapping! HELP!
« Reply #38 on: November 24, 2011, 04:36:08 pm »
What I don't understand is after I have added a whole bunch of pics, how I put them into a GDB.
*cough*
;)

Offline Jonius7

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Re: Axe tile mapping! HELP!
« Reply #39 on: November 24, 2011, 06:21:43 pm »
I only have a vague idea can't GDB be stored in the same way as GDB except they're recommended for not just pics?
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Offline saintrunner

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Re: Axe tile mapping! HELP!
« Reply #40 on: November 24, 2011, 06:48:47 pm »
I think so, But yeah it's easier as just pics, and you refer to it later as the pic
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Offline Jonius7

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Re: Axe tile mapping! HELP!
« Reply #41 on: November 24, 2011, 08:24:04 pm »
Yay I got it right? At least I understand something!
Lol lots left to understand.
*facepalm*

I just want to know what 2 numbers represent each pic, unless I'm understanding the whole thing wrong.
I don't know the exact values, there should be a guide somewhere but it can be worked out.
« Last Edit: November 24, 2011, 08:26:28 pm by Jonius7 »
Programmed some CASIO Basic in the past
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My Released Projects (Updated 2015/05/08)
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Offline epic7

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Re: Axe tile mapping! HELP!
« Reply #42 on: November 24, 2011, 08:50:56 pm »
What I don't understand is after I have added a whole bunch of pics, how I put them into a GDB.
*cough*
;)
!

Offline Jonius7

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Re: Axe tile mapping! HELP!
« Reply #43 on: November 24, 2011, 08:58:18 pm »
I kno epic7 I can't really explain it for you
750th post! time for a break
Programmed some CASIO Basic in the past
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Offline epic7

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Re: Axe tile mapping! HELP!
« Reply #44 on: November 24, 2011, 09:00:59 pm »
D: