Omnimaga

Calculator Community => TI Calculators => Axe => Topic started by: leafy on January 30, 2011, 03:56:05 pm

Title: Buffer Wraparound
Post by: leafy on January 30, 2011, 03:56:05 pm
I've noticed that the buffer kind of "wraps around" at 256 pixels. Is that a byte issue, and if it is, can the length before wraparound be increased by using more bytes or something?
Title: Re: Buffer Wraparound
Post by: Quigibo on January 30, 2011, 04:01:05 pm
You should never rely on that wraparound in case the commands change in the future with different wrap around values for some reason.  You should manually tell your drawer to not draw when the object is off-screen and then when the X or Y values pass a certain point, subtract the loop around values from them.