Is there a modification for the code editor available that allows you to scroll to the bottom of your programme reaaaaallly fast? Most of the time I'm scrolling down. Alpha is just not fast enough :(
When there is an error message it scrolls down rapidly to a line of code, so it is possible. (Lots of hackers hanging around here ;D)
When there is an error message it scrolls down rapidly to a line of code, so it is possible. (Lots of hackers hanging around here ;D)
If you're using BASIC, one way to do that is to put a Pause or something at the end of the program, then run the program and get to that Pause and press ON to break > 2:Goto. You could also install DoorsCS 7 (http://dcs.cemetech.net/) to use its Instant Goto.
This is the axe board >:( I know that trick, but axe is compiled, so it won't work :P
Any mods for the editor??
Just run it once. However it doesn't work with Axe Parser. It would be nice to have, though.When there is an error message it scrolls down rapidly to a line of code, so it is possible. (Lots of hackers hanging around here ;D)
If you're using BASIC, one way to do that is to put a Pause or something at the end of the program, then run the program and get to that Pause and press ON to break > 2:Goto. You could also install DoorsCS 7 (http://dcs.cemetech.net/) to use its Instant Goto.
How to use the Instant Goto in DCS7?
I bumped the zStart thread to see if ThePenguin would add it there.
http://ourl.ca/10110/215064
So @Keoni, there's a chance this could be done, but thepenguin may not be able to make it, but he's a wonderful coder, I hope he can.If he doesn't make it, there are other capable coders that could, but I think it has the highest chance of getting done by thepenguin. :)
I just finished my first game using axe :D
Nope that ain't handy. People will forget to send those files with the game file via the link. They will all ask me for help. Thats kinda annoying.In Axe, you don't need the subprograms in order to execute the finished program. The data from subprograms are added into the program when you compile, so there's no need to send all the subprograms.
By the way: It takes a while to find the sub( command in the archive.
[2ND] [0] [4] [UP] [UP]
Or in the horrendous MP OSes,Nope that ain't handy. People will forget to send those files with the game file via the link. They will all ask me for help. Thats kinda annoying.As for finding sub( in the Catalog:
By the way: It takes a while to find the sub( command in the archive.Code: [Select][2ND] [0] [4] [UP] [UP]
[2ND] [0] [4] [UP] [UP] [UP]
Oh I'm not the only one that goes to T to get sub( afterall :PThe only way to get to it faster is to use Omnicalc's custom menu. ;)
Oh I'm not the only one that goes to T to get sub( afterall :P:D I didn't know there was an alphabetical search engine :P
I do waht Ashbad said, but once I am done editing them I merge them. Illusiat 13 was about 40 sub-programs during early development. Once the program is finished you don't need the sub-programs anymore.I have a topic in the calc related board now :).
Also although Scout comment was a bit rude, it would be nice if you made a new topic about your first Axe game so we can try it.
GotoXX
...
...
LblXX
.LabelXX
...
etc
As there is ".LabelXX" after, it is seen as an error by the TI-OS, so with DoorsCS, running your prog will jump to your label. But you have to remove the Goto before compiling. If you don't understand, tell me.Nope that ain't handy. People will forget to send those files with the game file via the link. They will all ask me for help. Thats kinda annoying.
By the way: It takes a while to find the sub( command in the archive.
Nope that ain't handy. People will forget to send those files with the game file via the link. They will all ask me for help. Thats kinda annoying.
By the way: It takes a while to find the sub( command in the archive.
2nd+mem+"t"+up twice.
You mean 2nd+[CATALOG]+[T]+up+up? :)Nope that ain't handy. People will forget to send those files with the game file via the link. They will all ask me for help. Thats kinda annoying.2nd+mem+"t"+up twice.
By the way: It takes a while to find the sub( command in the archive.
Have 83+ and doors.Then you can try my method (http://ourl.ca/11318/217000), maybe ?
/me smashes something
How does that work?
I wonder if this would be easy to port to the TI-84 Plus C Silver Edition? It takes 10 minutes to scroll through 20 KB of code O.OThat's slower than my old TI-83 Plus O.O
Indeed. It's that bad. However we can do some decent games with it, plus since the languages are similar, some programs might not be too hard to port, such as this one. (although if it's Axe I guess it has to be disassembled first)This is a hook written in assembly. Any news on if hooks work the same way in CSE models?