Omnimaga
Calculator Community => TI Calculators => Axe => Topic started by: Yeong on May 20, 2011, 07:39:24 am
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What is the syntax of this?
I can't get this to work. D:
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Pt-Change(,,Fliph(Pic0)) should work.
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thank you! :D
Ugh..It's hard to flip 16x16 this way D:
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You should swap the upper and the lower row for FlipH or the right and the left column for FlipV to flip 16x16 sprites.
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The best solution is to flip them before compiling so they can be in the right order as well when reading the sprite. Its also faster during runtime, but could use more memory, depending on how many sprites you use.