Omnimaga

Calculator Community => TI Calculators => Axe => Topic started by: danny90444 on July 08, 2012, 08:22:00 pm

Title: Game Design help- Shootemup?
Post by: danny90444 on July 08, 2012, 08:22:00 pm
Ive been thinking about making a game sort of like galaga or Devrays and i  wanted to know if there were an y specifics i need for it and also se ideas for what to make.
Title: Re: Game Design help- Shootemup?
Post by: TIfanx1999 on July 10, 2012, 10:33:09 am
I changed the title of your topic so it's a bit more clear what you are asking for. :) I'd recommend playing a game similar to what you want to create and making a list of what actions the game preforms step by step. Essentially write out <s>psuedo code</s> a flow chart for the game actions and go from there. There are a few guys who actually have experience with writing shootemups, so hopefully one of them can pop in and give some advice.
Title: Re: Game Design help- Shootemup?
Post by: shmibs on July 10, 2012, 02:54:13 pm
in order to make a shootemup, the most important thing to learn is how to manage variabl-length lists. Axe has no built in higher level data structures. everything is just a nibble, byte, or two byte word, so you will need to learn how, using those data blocks along with loop structures, you can create a list of entries, each of which contains multiple bytes, and which can have elements removed from any point within it.
this is important both for holding enemy ship types and positions and for the types and positions of the bullets they fire. once you have that, everything else should be fairly simple, unless you want fancy graphics.
Title: Re: Game Design help- Shootemup?
Post by: MGOS on July 10, 2012, 03:59:32 pm
There actually are some tutorials about that:

Epic7's Bullet Tutorial (http://www.omnimaga.org/index.php?action=articles;sa=view;article=79)
Deep Thought's Tutorial for Arrays in Axe (Enemy/Bullet Code Tutorial) (http://www.omnimaga.org/index.php?action=articles;sa=view;article=61)
Deep Thought's Tutorial for Making a SHMUP (shoot-em-up) in Axe (http://www.omnimaga.org/index.php?action=articles;sa=view;article=60)

I didn't check the first one, but the last two are pretty good and that's where I learned a lot of array stuff from.
Title: Re: Game Design help- Shootemup?
Post by: leafy on July 10, 2012, 07:39:04 pm
If you're going for a SHMUP, I would say make a bullet hell. There's enough of the overused standard arcade shooters on the calculator, but people really go for hardcore games around here. It would also be good if you could utilize graphics that aren't humdrum.
Title: Re: Game Design help- Shootemup?
Post by: danny90444 on July 17, 2012, 08:53:48 pm
If you're going for a SHMUP, I would say make a bullet hell. There's enough of the overused standard arcade shooters on the calculator, but people really go for hardcore games around here. It would also be good if you could utilize graphics that aren't humdrum.


By Bullet hell you mean... what ?
Title: Re: Game Design help- Shootemup?
Post by: parserp on July 17, 2012, 09:01:18 pm
I think he means you shoot a lot of bullets and people are shooting a lot of bullets at you. Sort of like CaDan (http://www.ticalc.org/archives/files/fileinfo/416/41600.html), where you and the AI are constantly shooting at each other, with no bullet limit.
Title: Re: Game Design help- Shootemup?
Post by: AzNg0d1030 on July 17, 2012, 09:41:12 pm
If you're going for a SHMUP, I would say make a bullet hell. There's enough of the overused standard arcade shooters on the calculator, but people really go for hardcore games around here. It would also be good if you could utilize graphics that aren't humdrum.


By Bullet hell you mean... what ?
Bullet hell games are usually, yes unlimited ammo, but mostly the fact that the enemies are shooting  A CRAP TON OF BULLETS at you and it is very hard to dodge.  If you want an example, here:


Obviously this is exaggerated, but not even by that much. 
This is "bullet hell"
Title: Re: Game Design help- Shootemup?
Post by: blue_bear_94 on July 19, 2012, 09:18:36 pm
As a sidenote, are there any bullet hell games on the computer?
Back on topic, I'd like to make one on the TI-89.
Title: Re: Game Design help- Shootemup?
Post by: AzNg0d1030 on July 19, 2012, 09:40:30 pm
As a sidenote, are there any bullet hell games on the computer?
Back on topic, I'd like to make one on the TI-89.
http://www.giantbomb.com/bullet-hell/92-321/ has a list of games and their platforms if you want to see
Title: Re: Game Design help- Shootemup?
Post by: Deep Toaster on July 20, 2012, 12:31:41 am
One of the most fun old-school SHMUPs I've played in a while is a random game packaged with Puppy Linux. I think it was called xsoldier—the graphics were pretty bad (or simple, I guess) but the game felt really good. It's sorta like a bullet hell, just not as extreme as in some other games.
Title: Re: Game Design help- Shootemup?
Post by: blue_bear_94 on July 20, 2012, 09:47:22 am
http://www.giantbomb.com/bullet-hell/92-321/ has a list of games and their platforms if you want to see

I was looking for Flash games in particular, but thanks anyway.