Omnimaga
Calculator Community => TI Calculators => Axe => Topic started by: leafy on March 07, 2011, 01:18:41 am
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Can somebody help me to come up with an algorithm that can draw a convincing gear/sawblade thing that spans the entire width of the screen and rotates as it moves downwards? I have a great idea for my project but didnt have much luck figuring this out :(
Thanks in advance.
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Entire width of the screen? Could you explain a little more on how this is supposed to work. My best idea because rotating is heavily proc intensive is to just use several sprites for each stage of the rotation.
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Well, the screen isn't square, so you'd have to apply a some vector transformations, which wouldn't be fast for the number of lines presumably necessary. But you could be the gear out of sprites by having each tooth as a sprite and rotating those.