# Omnimaga

## Calculator Community => TI Calculators => Axe => Topic started by: kindermoumoute on June 02, 2010, 03:53:41 pm

Title: Help maps
Post by: kindermoumoute on June 02, 2010, 03:53:41 pm
What are the means to store a map most easily?

- Does the system would work for pic1+X image 95x63? and is it possible to insert a code to can close as :
Code: [Select]
`:[151515151515151515151514AAAAAAAAAAAAAAAAAAAAAAAA555555555555555555555554AAAAAAAAAAAAAAAAAAAAAAAA515151515151515151515150AAAAAAAAAAAAAAAAAAAAAAAA555555555555555555555554AAAAAAAAAAAAAAAAAAAAAAAA151515151515151515151514AAAAAAAAAAAAAAAAAAAAAAAA555555555555555555555554AAAAAAAAAAAAAAAAAAAAAAAA515151515151515151515150AAAAAAAAAAAAAAAAAAAAAAAA555555555555555555555554AAAAAAAAAAAAAAAAAAAAAAAA151515151515151515151514AAAAAAAAAAAAAAAAAAAAAAAA555555555555555555555554AAAAAAAAAAAAAAAAAAAAAAAA515151515151515151515150AAAAAAAAAAAAAAAAAAAAAAAA555555555555555555555554AAAAAAAAAAAAAAAAAAAAAAAA151515151515151515151514AAAAAAAAAAAAAAAAAAAAAAAA555555555555555555555554AAAAAAAAAAAAAAAAAAAAAAAA515151515151515151515150AAAAAAAAAAAAAAAAAAAAAAAA555555555555555555555554AAAAAAAAAAAAAAAAAAAAAAAA151515151515151515151514AAAAAAAAAAAAAAAAAAAAAAAA555555555555555555555554AAAAAAAAAAAAAAAAAAAAAAAA515151515151515151515150AAAAAAAAAAAAAAAAAAAAAAAA555555555555555555555554AAAAAAAAAAAAAAAAAAAAAAAA151515151515151515151514AAAAAAAAAAAAAAAAAAAAAAAA555555555555555555555554AAAAAAAAAAAAAAAAAAAAAAAA515151515151515151515150AAAAAAAAAAAAAAAAAAAAAAAA555555555555555555555554AAAAAAAAAAAAAAAAAAAAAAAA151515151515151515151514AAAAAAAAAAAAAAAAAAAAAAAA555555555555555555555554AAAAAAAAAAAAAAAAAAAAAAAA515151515151515151515150AAAAAAAAAAAAAAAAAAAAAAAA555555555555555555555554AAAAAAAAAAAAAAAAAAAAAAAA151515151515151515151514AAAAAAAAAAAAAAAAAAAAAAAA555555555555555555555554AAAAAAAAAAAAAAAAAAAAAAAA515151515151515151515150AAAAAAAAAAAAAAAAAAAAAAAA555555555555555555555554000000000000000000000000→Pic1:[01010101010101:Pic1→dispgraph:pause 100:Pic1+X→dispgraph`Or :
Code: [Select]
`:Asm(21369311298E010003EDB0CD6451C9151515151515151515151514AAAAAAAAAAAAAAAAAAAAAAAA555555555555555555555554AAAAAAAAAAAAAAAAAAAAAAAA515151515151515151515150AAAAAAAAAAAAAAAAAAAAAAAA555555555555555555555554AAAAAAAAAAAAAAAAAAAAAAAA151515151515151515151514AAAAAAAAAAAAAAAAAAAAAAAA555555555555555555555554AAAAAAAAAAAAAAAAAAAAAAAA515151515151515151515150AAAAAAAAAAAAAAAAAAAAAAAA555555555555555555555554AAAAAAAAAAAAAAAAAAAAAAAA151515151515151515151514AAAAAAAAAAAAAAAAAAAAAAAA555555555555555555555554AAAAAAAAAAAAAAAAAAAAAAAA515151515151515151515150AAAAAAAAAAAAAAAAAAAAAAAA555555555555555555555554AAAAAAAAAAAAAAAAAAAAAAAA151515151515151515151514AAAAAAAAAAAAAAAAAAAAAAAA555555555555555555555554AAAAAAAAAAAAAAAAAAAAAAAA515151515151515151515150AAAAAAAAAAAAAAAAAAAAAAAA555555555555555555555554AAAAAAAAAAAAAAAAAAAAAAAA151515151515151515151514AAAAAAAAAAAAAAAAAAAAAAAA555555555555555555555554AAAAAAAAAAAAAAAAAAAAAAAA515151515151515151515150AAAAAAAAAAAAAAAAAAAAAAAA555555555555555555555554AAAAAAAAAAAAAAAAAAAAAAAA151515151515151515151514AAAAAAAAAAAAAAAAAAAAAAAA555555555555555555555554AAAAAAAAAAAAAAAAAAAAAAAA515151515151515151515150AAAAAAAAAAAAAAAAAAAAAAAA555555555555555555555554AAAAAAAAAAAAAAAAAAAAAAAA151515151515151515151514AAAAAAAAAAAAAAAAAAAAAAAA555555555555555555555554AAAAAAAAAAAAAAAAAAAAAAAA515151515151515151515150AAAAAAAAAAAAAAAAAAAAAAAA555555555555555555555554AAAAAAAAAAAAAAAAAAAAAAAA151515151515151515151514AAAAAAAAAAAAAAAAAAAAAAAA555555555555555555555554AAAAAAAAAAAAAAAAAAAAAAAA515151515151515151515150AAAAAAAAAAAAAAAAAAAAAAAA555555555555555555555554000000000000000000000000End0000End)→Pic1:Pic1→dispgraph`Or :
Code: [Select]
`:[1515151515151515]→Pic1:[15151514AAAAAAAAAAAAAAAAAAAAAAAA555555555555555555555554AAAAAAAAAAAAAAAAAAAAAAAA515151515151515151515150AAAAAAAAAAAAAAAAAAAAAAAA555555555555555555555554AAAAAAAAAAAAAAAAAAAAAAAA151515151515151515151514AAAAAAAAAAAAAAAAAAAAAAAA555555555555555555555554AAAAAAAAAAAAAAAAAAAAAAAA515151515151515151515150AAAAAAAAAAAAAAAAAAAAAAAA555555555555555555555554AAAAAAAAAAAAAAAAAAAAAAAA151515151515151515151514AAAAAAAAAAAAAAAAAAAAAAAA555555555555555555555554AAAAAAAAAAAAAAAAAAAAAAAA515151515151515151515150AAAAAAAAAAAAAAAAAAAAAAAA555555555555555555555554AAAAAAAAAAAAAAAAAAAAAAAA151515151515151515151514AAAAAAAAAAAAAAAAAAAAAAAA555555555555555555555554AAAAAAAAAAAAAAAAAAAAAAAA515151515151515151515150AAAAAAAAAAAAAAAAAAAAAAAA555555555555555555555554AAAAAAAAAAAAAAAAAAAAAAAA151515151515151515151514AAAAAAAAAAAAAAAAAAAAAAAA555555555555555555555554AAAAAAAAAAAAAAAAAAAAAAAA515151515151515151515150AAAAAAAAAAAAAAAAAAAAAAAA555555555555555555555554AAAAAAAAAAAAAAAAAAAAAAAA151515151515151515151514AAAAAAAAAAAAAAAAAAAAAAAA555555555555555555555554AAAAAAAAAAAAAAAAAAAAAAAA515151515151515151515150AAAAAAAAAAAAAAAAAAAAAAAA555555555555555555555554AAAAAAAAAAAAAAAAAAAAAAAA151515151515151515151514AAAAAAAAAAAAAAAAAAAAAAAA555555555555555555555554AAAAAAAAAAAAAAAAAAAAAAAA515151515151515151515150AAAAAAAAAAAAAAAAAAAAAAAA555555555555555555555554AAAAAAAAAAAAAAAAAAAAAAAA151515151515151515151514AAAAAAAAAAAAAAAAAAAAAAAA555555555555555555555554AAAAAAAAAAAAAAAAAAAAAAAA515151515151515151515150AAAAAAAAAAAAAAAAAAAAAAAA555555555555555555555554000000000000000000000000:pt-on(0,0,Pic1+0:pt-on(8,0,Pic1+8:pt-on(etc..`
Title: Re: Help maps
Post by: meishe91 on June 02, 2010, 04:50:37 pm
Well for the last example you can use a For( to help that process, I believe.

Like:

Code: [Select]
`"Info stored to Pic1"→Pic1For(A,0,"The ending number (don't know what it is)",8Pt-On(A,0,Pic1+AEnd`
I have no idea if that will work but ya...someone else should answer know with a correct answer :P
Title: Re: Help maps
Post by: Quigibo on June 02, 2010, 06:08:02 pm
Asm() is only to execute asm code.  Use the brackets for data.

To view the code more easily, you can write:
Code: [Select]
`[ row1 ]->Pic1[ row2 ][ row3 ]...[ row8 ]`
You are using a 12x8 map with 8x8 tiles correct?
Title: Re: Help maps
Post by: DJ Omnimaga on June 07, 2010, 04:14:19 am
I'm not sure but that appears to be for his french help topic (which I couldn't awnser. Here's the screenshot:

(http://www.omnimaga.org/index.php?action=dlattach;topic=2284.0;attach=1438;image)

From what I could see, he wants to use entire pics for maps, not tilemaps.