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Calculator Community => TI Calculators => Axe => Topic started by: Ki1o on February 06, 2012, 06:57:34 pm

Title: Help with Sprite Rotation
Post by: Ki1o on February 06, 2012, 06:57:34 pm
I am currently working on a game that requires the player to rotate. How would I go about doing that and also allowing the player to move in that direction of rotation?
Title: Re: Help with Sprite Rotation
Post by: guy6020665 on February 13, 2012, 11:06:34 pm
If its just the sprite rotating you can find some sprite rotation and sprite flipping commands under [2nd] [vars] Draw. I'm not entirely sure how to use them but thats where you can find them
Title: Re: Help with Sprite Rotation
Post by: ZippyDee on February 14, 2012, 12:47:23 am
I think this is referring to arbitrary rotation, in which case I would advise a search of the forums. There have been a few threads about this fairly recently, actually.
Title: Re: Help with Sprite Rotation
Post by: Torio on February 14, 2012, 10:20:39 am
To rotate a sprite you can use the following commands :
Code: [Select]
rotC(Sprite) (rotate 90 degrees clockwise)
rotCC(Sprite) (rotate 90 degrees counter clockwise)