Omnimaga
Calculator Community => TI Calculators => Axe => Topic started by: Ki1o on February 06, 2012, 06:57:34 pm
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I am currently working on a game that requires the player to rotate. How would I go about doing that and also allowing the player to move in that direction of rotation?
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If its just the sprite rotating you can find some sprite rotation and sprite flipping commands under [2nd] [vars] Draw. I'm not entirely sure how to use them but thats where you can find them
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I think this is referring to arbitrary rotation, in which case I would advise a search of the forums. There have been a few threads about this fairly recently, actually.
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To rotate a sprite you can use the following commands :
rotC(Sprite) (rotate 90 degrees clockwise)
rotCC(Sprite) (rotate 90 degrees counter clockwise)