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how do i use the gdb

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keco2002:
i am trying to make a top down shooter and i want a map that scrolls along where ever the character moves. so that instead of the character moving the map moves, but there is one big problem i cant figure out how to make a map as large as i want that works, or any map for that matter. also is there a way i can have the program so that it doesn't calculate all of the map at once as i am planning on having some rather big maps. and if anyone has a way for me to rotate sprites that would be great because i have alot of sprites 4 for each character and then there are a lot of others and i want to save as much space as possible.

also if anyone can help me make a menu that would be awesome, i already tried ( https://codewalr.us/index.php?topic=186.0 ) it didnt work

Jonson26:
On what calculator are you doing this? If you don't specify, it'll be really hard for someone to help you. Also, considering your idea, if you're doing this in TI-BASIC, then your game is going to be EXTREMLEY slow (or, in case of the ti-nspire impossible). Consider learnikng asm or c.

Eeems:
@Jonson26 Since this is in the Axe subforum, I think this is meant to be in written in Axe for the 83+/84+/84+SE series and doesn't have to do with TI-Basic or the nsipre.

keco2002:
it is written in axe parser for the ti 83 plus(non silver edition)

Jonson26:

--- Quote from: Eeems on November 21, 2017, 12:39:49 pm ---@Jonson26 Since this is in the Axe subforum,

--- End quote ---
Oh. Sorry,  I might have overlooked it. :P


--- Quote from: keco2002 on November 21, 2017, 06:57:44 pm ---it is written in axe parser for the ti 83 plus(non silver edition)

--- End quote ---
Well, in that case I can't really help you much, b7ut it seems to be entirely possible.
You might want to take a lookj at this: https://www.omnimaga.org/ti-z80-calculator-projects/super-mario-bros-2-port-(axe)/.
Since Mario is a sidescroller, you might finde something useful in its code. Also, there seems to be some useful information on that topic.
Good luck!  ;)

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