Test if the jump key is being pressed. If not, set a bit to 1. Since you are using Axe, you can simply do 1→B or something. If the button is being pressed and B=1, do 0→B and then add a value to your velocity, et voila :D Also, you will want to make sure that you are on an object you can jump from, so you will want to pxl-Test(.
I hope that helps. Sorry for the code, but figured I would point out the optimisation :D
I think it works >.>
EDIT: I got ninja'd >.>