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Calculator Community => TI Calculators => Axe => Topic started by: Hot_Dog on June 07, 2011, 03:07:13 pm

Title: Masked Sprite Example: Axe Language
Post by: Hot_Dog on June 07, 2011, 03:07:13 pm
I don't need any code or guidance on what a masked sprite is, but let's say that on this 8x8 ship the white center is white and the white outside is transparent.  What would a 16x8 bitmap with the masked sprite data look like?  Thanks
Title: Re: Masked Sprite Example: Axe Language
Post by: Ashbad on June 07, 2011, 03:21:39 pm
like this, in order:
Title: Re: Masked Sprite Example: Axe Language
Post by: Hot_Dog on June 07, 2011, 03:23:35 pm
Okay, that's good (thanks ashbad). I was scared that it was one byte of sprite followed by one byte of mask, byte of sprite, byte of mask, etc.