Omnimaga

Calculator Community => TI Calculators => Axe => Topic started by: Yeong on November 16, 2011, 09:25:08 pm

Title: More Axe questions.
Post by: Yeong on November 16, 2011, 09:25:08 pm
I always wanted to make a platform games and stuff, but this question always prevented me from doing so. D:
How do I test if sprite 'touched' the specific objects when the map is created by 8x8 sprite tilemap and sprite doesn't move by 8 pxls each time?
Title: Re: More Axe questions.
Post by: Builderboy on November 16, 2011, 09:47:08 pm
I've written an in depth tutorial on a method that can be used for this.  I call it virtual pixel testing, and is an intuitive and easy way to test for collisions :D http://ourl.ca/4279/169823