Multiplayer with two calc's actually just means sending files from the one calc to the other. I can't answer your question because I don't know if this is possible. If it doesn't we'll just have to force Quigibo. :PYes you can, with
Send(BYTE,TIME) | |Tries to send the byte across the linkport. It will keep trying until the other calculator receives the byte or time runs out. Returns 1 if the byte was sent successfully or 0 if it timed-out. Time is in the order of microseconds. |
Get | |Checks if the sender is trying to send anything. Returns the byte if it was received or -1 if nothing was sent. No waiting is done. |
Its possible [|:{PIgnoring the blood, it did work. Just not well. And i meant for games. The delay is acceptable for chat.
My bro made something like facebook chatting except that he quit on it before he finished :D
...Yeah, I did something like that. Slow as... something that is slow.
For good multiplayer connection, you must have one of the calc waiting data from the other calc, then once the other calc sends it, it goes in wait mode, waiting for the updated data from the other calc, in a ping-pong fashion. That way if the connection is poor or if you disconnect the calcs then reconnect them, it will simply wait until both calcs are reconnected. This can be slow in some cases, though, but it allow for games to remain in sync...
Slow as... something that is slow.
Except that January is one of the warmest month of the year on the south pole.Slow as... something that is slow.
Molasses in January on the south pole?
Except that January is one of the warmest month of the year on the south pole.Slow as... something that is slow.
Molasses in January on the south pole?
This game, made by Quigibo before he created Axe, demonstrates just how fun two player link play can be. <nostalgia> I remember playing this in Algebra II... </nostalgia>OMG I missed that game so much :D
http://www.ticalc.org/archives/files/fileinfo/423/42355.html