Author Topic: Physics Lessons  (Read 51714 times)

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SirCmpwn

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Re: Physics Lessons
« Reply #30 on: April 07, 2010, 11:56:50 am »
Woah, this is cool!  I guess now is as good a time as any to learn this.

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Re: Physics Lessons
« Reply #31 on: April 07, 2010, 12:09:18 pm »
I actually wonder why didn't TI implement those (as well as Text(-1 big fonts) in a more user-friendly way and documented those tricks. I mean, it's not like any harm could have been caused if everyone had access to those functions, plus if anyone would pull off the argument about how with {i circles aren,t as accurate I would say it shouldn't really matter much considering how blocky the calc LCD is in the first place

I wouldn,t be surprised if TI-BASIC hidden more secrets than this. To find all of them, someone would need to disassemble the OS and scout all its code for potential BASIC tricks (or glitches).

Offline nemo

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Re: Physics Lessons
« Reply #32 on: May 15, 2010, 11:47:56 pm »
please post the collision detection installment ASAP! i've been messing around with this (getting points to jump, then text, then text sprites.. etc.) but i can't figure out for the life of me how to use pxl-Test( to get a pixel to jump onto a higher platform.

Offline meishe91

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Re: Physics Lessons
« Reply #33 on: May 16, 2010, 03:06:15 am »
Please be patient. I'm sure Builderboy will get to this when he has time. I'm fairly sure he has had school stuff lately (such as AP tests I believe) and other things. Just keep experimenting in the mean time.

An idea though is to have it test the pixel 2 pixels below the character. I can elaborate on that, maybe, if you want.
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Offline nemo

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Re: Physics Lessons
« Reply #34 on: May 16, 2010, 12:59:49 pm »
sorry if i seemed impatient, i'm just really excited to do something with jumping because when i started programming i couldn't figure out how to (without using a billion if-thens and goto/lbls). Take your time builderboy, i'm only excited.


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Re: Physics Lessons
« Reply #35 on: May 16, 2010, 02:40:45 pm »
It's ok, I understand what ya mean. It just seemed to come off as a little rude is all. But like I said just keep experimenting. One thing you can do is ask for help from people here. Like make code that works and then ask for optimization help. We like helping people when we can :)
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Offline Builderboy

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Re: Physics Lessons
« Reply #36 on: May 16, 2010, 04:08:07 pm »
Yeah I am working on this lesson, but I have been busy for the past few weeks with AP testing so progress has been slow.  That and this lesson is very long ;D Collision is a big topic.  But it is being worked on! Along with Portal and other projects ;)

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Re: Physics Lessons
« Reply #37 on: May 16, 2010, 04:12:54 pm »
Other projects? Now I'm really interested :P How'd the testing go? And glad to hear the lesson is being worked on :)
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Offline Builderboy

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Re: Physics Lessons
« Reply #38 on: May 16, 2010, 04:23:00 pm »
Well my small font editor is kinda slowly slowly getting off the ground, mostly its Just Portal and Zedd, which i need to start up again soon and get a beta released.

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Re: Physics Lessons
« Reply #39 on: May 16, 2010, 04:27:56 pm »
Ah ok, what is Zedd?
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Offline Builderboy

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Re: Physics Lessons
« Reply #40 on: May 16, 2010, 04:34:51 pm »

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Re: Physics Lessons
« Reply #41 on: May 16, 2010, 04:48:59 pm »
Oh ya! I completely forgot about that :P How is that going?
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Offline Builderboy

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Re: Physics Lessons
« Reply #42 on: May 16, 2010, 04:53:25 pm »
Great :) Actualy.  Its being worked on, just like evrything else, although right now Portal has the highest priority.  Haha im partitioning my time :P

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Re: Physics Lessons
« Reply #43 on: May 16, 2010, 05:07:00 pm »
Well I'm glad to hear work is going great then :)
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Re: Physics Lessons
« Reply #44 on: May 16, 2010, 05:10:32 pm »
Well I'm glad to hear work is going great then :)
Me too.  I really like all of your projects, and I can't wait for more progress on them all. ;D