Omnimaga
Calculator Community => TI Calculators => Axe => Topic started by: Nick on June 05, 2011, 02:21:15 pm
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Hello
i'm having some problems with the game i'm making. I'm developing a bubble trouble for the TI 84 plus and it runs very smooth.
I've compiled it to play without a shell, and it works. But from the moment i open a random game from mirageOS, some parts of the game (the collision detection) suddenly don't work anymore. It also happens when i compile it to mirageOS, Ion or an app..
I really don't know what's wrong, so please help me... :)
btw, i'm using GDB1 as data storage and about 10 other variables, maybe this is the problem?
Thx
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Hello
i'm having some problems with the game i'm making. I'm developing a bubble trouble for the TI 84 plus and it runs very smooth.
I've compiled it to play without a shell, and it works. But from the moment i open a random game from mirageOS, some parts of the game (the collision detection) suddenly don't work anymore. It also happens when i compile it to mirageOS, Ion or an app..
I really don't know what's wrong, so please help me... :)
btw, i'm using GDB1 as data storage and about 10 other variables, maybe this is the problem?
Thx
This topic should have been created here (http://www.omnimaga.org/index.php?board=162.0) since it is not related to the Axe Parser Project but to the Axe Language.
Also, posting your code would really help us help you.
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Hmm, that's an interesting problem, Nick. I think I agree with Scout; it'll be easiest if you let us see your code wo we can help you determine what's wrong. :D
(By the way, the topic's now moved.) :)
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Might also be a good idea to point you to SourceCoder Over on cemetech. will save you alot of time with not having to type the code up ^_^
http://sc.cemetech.net