Calculator Community > Axe

Questions with commands

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Quigibo:
Supported Vars are A-Z
Supported Names are Pic00-Pic9Z, Str00-Str9Z, and GDB00-GDB9Z (These can also be single numbers)
Supported Labels are 00-ZZ (These can also be single letters/numbers)

By the way, there is a really annoying bug I am trying to fix right now where sometimes when you try to compile the first time, it throws a random error, but if you try again, it will compile correctly.  Perhaps this is what happened?

DJ Omnimaga:
Someone reported this IIRC. When this compile error occurs, does the person program runs fine after it compiled successfully? Does random crashes occur?

Raylin:
:A
:Disp >Dec

That's all that I wrote.
And, on the same note...

:[FFFF]->RAWR

Help me with this epic fail of a program.

Builderboy:
Alright I see the problem here, You are not storing anything to A. Axe isn't as flexible as Basic when it comes to things like Ans.  To dsplay the number in A, you would do

:Disp A>Dec

and to store a number into A, it works just like Basic

:9->A

Note that you can only store integers (whole numbers) from 0 to 63655.  Secondly, with your sprite (i think?) sprites should have at least 16 characters defining them, as sprites are 8x8, and 1 char is needed for every 4 pixels.  And also you store sprites to Picture variables, not names variables.  Like Quigibo said earlier you can have any one picture token followed by either a letter or a number.  So to store a sprite you could do this:

:[FFFFFFFFFFFFFFFF]->Pic1

Which would store a black 8x8 sprite into Pic1

calc84maniac:
Also, remember that these are not the real A and Pic1 variables from Basic. That's just what we're calling them.

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