Omnimaga
Calculator Community => TI Calculators => Axe => Topic started by: ACagliano on December 07, 2010, 06:38:35 pm
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Does anyone have, or can anyone help with routines that will compress tilemap data into RLE, and decompress it into regular hex for maps.
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the routines can be found as links in this (http://ourl.ca/7818) thread. by yours truly (: but mind you, they can be optimized severely, they were written with axe 2.5 or so.
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the routines can be found as links in this (http://ourl.ca/7818) thread. by yours truly (: but mind you, they can be optimized severely, they were written with axe 2.5 or so.
0.25 you mean :S
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thanks nemo. did u get my pm?
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the routines can be found as links in this (http://ourl.ca/7818) thread. by yours truly (: but mind you, they can be optimized severely, they were written with axe 2.5 or so.
0.25 you mean :S
I think he's using floating point notation ;)
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i did, but i am unsure how to implement it right now. and i don't know how to implement bresenham's line algorithm soo i may have issues
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I understand everything except assigning a size byte to the output file on a compression? How would I do that when the output file could be any size?
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I understand everything except assigning a size byte to the output file on a compression? How would I do that when the output file could be any size?
i'm pretty sure there's a counter variable in there somewhere... it might be C (i generally use it for counters), so GetCalc("Str#",C*2) may work at the end. if that doesn't work i'll modify it