Author Topic: Routines  (Read 294132 times)

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Offline DJ Omnimaga

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Re: Routines
« Reply #225 on: April 06, 2010, 03:00:16 pm »
and source code in text form
I'm sorry :-[
Interesting I didn't knew we could do that x.x. I was sure it either required inline assembly or 4 pt-ons
Well, apparently we can with the nice r option!
* LC really likes the nice r option *
oh no problem ^^ it's fine I just felt like posting it in text myself in case, but you don't really have too since people can open the file in SourceCoder ^^

I guess for the r function it's much more useful than I thought
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Offline LordConiupiter

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Re: Routines
« Reply #226 on: April 06, 2010, 03:55:12 pm »
yeah, sure it is!
everytime that I was down, you would always come around, and get my feedback on the ground. (modified part from 'Seasons in the sun')

No matter how many errors are bothering you, always try to stay rel-Axe!

The HoMM project will be resumed as soon Axe 1.0.0 will be released!
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Offline meishe91

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Re: Routines
« Reply #227 on: April 06, 2010, 06:43:46 pm »
I just saw the small amount of text from DJ's post, I thought L6 corrupted when graph stuff was involved? Or did I read the Axe thing wrong?
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SirCmpwn

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Re: Routines
« Reply #228 on: April 06, 2010, 06:45:52 pm »
That is because L6 is the screen  (for all intents and purposes).  Writing random data to it will fill it with gibbersh.  However, writing meaningful data to it will fill it with meaningfullish.
Try this: write FF to L6.  You get a 8 pixel wide black bar.
« Last Edit: April 06, 2010, 06:46:56 pm by SirCmpwn »

Offline meishe91

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Re: Routines
« Reply #229 on: April 06, 2010, 06:55:05 pm »
So basically when the readme.txt says L6 is corrupt it basically just means that it will overwrite screen data?
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SirCmpwn

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Re: Routines
« Reply #230 on: April 06, 2010, 06:55:42 pm »
Exactly.

Offline meishe91

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Re: Routines
« Reply #231 on: April 06, 2010, 07:01:28 pm »
Ah ok. Interesting.
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SirCmpwn

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Re: Routines
« Reply #232 on: April 06, 2010, 07:02:47 pm »
Play around with L6 for a while.  You will have to be able to convert binary to hex, though.

Offline meishe91

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Re: Routines
« Reply #233 on: April 06, 2010, 07:04:57 pm »
Ya, I don't really understand any hex currently. I need to look into that.
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SirCmpwn

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Re: Routines
« Reply #234 on: April 06, 2010, 07:06:20 pm »
Understanding the differences between decimal, hexidecimal, and binary is pretty important.  Wanna quick explination?

Offline meishe91

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Re: Routines
« Reply #235 on: April 06, 2010, 07:09:54 pm »
Well I know decimal is base 10, binary is base 2, and hex is base 16. I know how to convert between binary and decimal back and forth, I just have never needed hex yet so haven't looked into it. If you wanna explain though you can. It'd be appreciated by more than me I'm sure.
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SirCmpwn

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Re: Routines
« Reply #236 on: April 06, 2010, 07:12:47 pm »
Reader's Digest:
Well, in base 10, you go from 0-9.  In hex, you go from 0-F.  (0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, F).  All data is stored as a single byte.  A byte is a pair of hex digits: 00 is 0, 0A is 10, FF is 256.  <- Recognize that number?  It's the maximum value of a byte.  A word is a pair of bytes, like BB6D.
« Last Edit: April 06, 2010, 07:13:02 pm by SirCmpwn »

Offline Builderboy

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Re: Routines
« Reply #237 on: April 06, 2010, 07:19:56 pm »
Um, i think you meant FF = 255.  256 is 100 in Hex.  Remember, since F represents 15, than FF translates to this

FF = F in the 16s place + F in the 1s place = 15*16 + 15*1 = 255

Also, this is very important when learning about bases:  FF in hex == 255 in decimal.  They are the same number, the same amount.  Base does not change the number, or amount, that you have, only the method in which it is displayed or stored.
« Last Edit: April 06, 2010, 07:22:05 pm by Builderboy »

SirCmpwn

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Re: Routines
« Reply #238 on: April 06, 2010, 07:21:33 pm »
Woops, thanks for the correction.
Yes, 255 is FF.

Offline meishe91

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Re: Routines
« Reply #239 on: April 06, 2010, 07:25:34 pm »
So the first place is 1, then 16, 256, and so on? Correct?
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