Calculator Community > Axe |
Specific Tutorials List (Axe) |
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squidgetx:
Complete Axe Tutorial (in french) by kindermoumoute General: Learning Binary by z80man: A quick explanation on this intricate system of numbers. 101010! Explanation of pointers by Deep Thought: An excellent post detailing the basics of pointers for people new to Axe or otherwise low-level languages. Launching external ASM programs from an application by squidgetx: credit goes mainly to Runer112 and FinaleTI though. Program Flow Basics for a Platformer by Eeems: A short guide on how to setup your program so that it is easy to handle and relatively quick. Specific Functions and Commands: Table of Frequencies for use with the Freq() command accompanied by an explanation by Floppus Maximus Bit Manipulation by Hot_Dog, Runer112, and nemo: A somewhat slapdash series of posts detailing how to read and write to bits. The ** command by nemo: a full tutorial on fixed point multiplication. Fix command tutorial by Scout: A more indepth explanation of the Fix command than the documentation. Interrupts Tutorial by Hot_Dog: A detailed PDF showing how to maximize the effectiveness of interrupts in Axe Using Axe to its full functional form ? by Ashbad: A nicely written tutorial on how to take advantage of many of Axe 1.0.0's new features including lambdas, getting label addresses, etc. Lazy Evaluation by Ashbad: Another excellent tutorial this time discussing how to implement lazy evaluation in an Axe environment. Game Mechanics: Physics Lessons by Builderboy: A great collection of physics lessons explaining gravity, cellular automata, trig, and more! (Sorry Builderboy, I unstickied it for now, you can put it back up if you want) Slope Physics Tutorial by squidgetx: an indepth-exploration/physics lesson. Arrays and Bullet Code by Deep Thought: A work-in-progress on manipulating complex data structures, geared specifically towards coding bullet and ememy systems. SHMUP tutorial by Deep Thought: In-the-works tutorial on making a Shoot-em-up game, building further on many of the concepts from the Array tutorial. New Tilemapping Tutorial by yunhua98: a look at smoothscrolling tilemapping Tilemapping Tutorial by SirCmpwn: The first comprehensive tilemapping tutorial including tilemap detection/collision thydowulays's Complete n00bs guide to Tilemapping in Axe by thydowulay: Well, as the title says, a beginner's guide to tilemapping. Introduces basic concepts and sample code. Beginner's Physics Tutorial by Scout: A look at physics from the beginner's point of view. OS and Data External Variables Tutorial by FinaleTI: A comprehenisve tutorial on using the OS external variables such as appvars, real variables, lists, and more. VAT tutorial by squidgetx: A tutorial showing how to go through the program table on the calc to retrieve programs/appvars Pseudo-Huffman Compression by shmibs: A not-really-huffman compression technique that nevertheless is valid and useful. Huffman Compression by Runer112: Runer112's response; focused on how to generate and use a Huffman compression tree. Graphics: Flame Graphics by Builderboy: Simple and easy way to create awesome fire effects in games. Axe Grayscale Tutorials by Scout and squidgetx: Two short and simple tutorials on how to use grayscale in Axe 8 level grayscale by willrandship and kindermoumoute: O.o Particluar Explosion Tutorial by leafiness0 |
ztrumpet:
Great job! Index threads are great. :D |
Deep Toaster:
--- Quote from: ztrumpet on February 20, 2011, 02:22:10 pm ---Great job! Index threads are great. :D --- End quote --- Agreed, and I actually made something useful :D "The ** command by nemo: a full tutorial on decimal multiplication." should be changed to "The ** command by nemo: a full tutorial on fixed point multiplication." IMO, though. |
squidgetx:
Fixed. (See what I did thar ;D) |
Munchor:
Nice list ;D |
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