Omnimaga
Calculator Community => TI Calculators => Axe => Topic started by: Ikkerens on June 15, 2010, 03:43:30 pm
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Hey, my first topic :D
Anyway, im trying to use external levels for my upcoming game.
So far I managed to make the tilemap editor and store the map in AppVars.
The game currently has the ability to load 1 level.
But im trying to merge an integer into a string, so that the level loading is dynamic.
However, I don't know how. Already tried this:
1->L
"vSpLvl0"+L->Str0
But, I was unsuccesful.
Any ideas?
Thanks in advance,
Ikkerens
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Try this:
1->L
"vSpLvl00"->Str0
L+'0'->{Str0+7}
Should load levels from 00-09. If you need more, you have to replace the first digit also.
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Could you clarify that line for me please?
I don't really see what you're doing right there.
Thanks.
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The string is in memory somewhere in the program. So all we need to do is right before we load the levels, change one letter from a 0 to a 1 for instance. That would be the 8th byte of that string which is a +7 offset from the start.
Since these are ascii characters in the string and not actually numbers, we have to convert the number L from a number to an ascii character. Since the ascii characters are in order, we can just start at the character '0' and then add the offset to find the character.
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Ah, I see.
Thanks once again.