Calculator Community > Axe

The Optimization Compilation

<< < (23/24) > >>

Builderboy:
the 'and 0->' code only works if HL is less than 256

squidgetx:
Hm, I thought that it doesn't matter because you're only storing the least significant byte into wherever you're storing?

Also I need to add stuff on the Select() command...Maybe later :P Edit: hm, and I want to discuss the structure of loops utilizing addition in place of mulitplication...So much to do so little time D:

Darl181:
Is there a way to make the inData() trick work with pointers and/or 16-bit numbers?  If used erroneously will it mess up to the point of a crash?

Edit: or is there a different way now with the newer versions of Axe? :P

squidgetx:
Well it really depends on the circumstances...
As far as 16bit numbers, I don't know for sure but I think not...
And what do you mean 'with pointers'?

Wow I'm so helpful. Haha but can you clarify a little bit?

Darl181:
Something like...
If inData({L1},Data(2,4,6,8,0))
..or maybe even...
If inData({L1}+1,Data(3,5,7,9,0))

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version