Omnimaga

Calculator Community => TI Calculators => Axe => Topic started by: pimathbrainiac on February 21, 2013, 02:23:30 pm

Title: Tilemaps with different types of collisions?
Post by: pimathbrainiac on February 21, 2013, 02:23:30 pm
I'm porting VVVVVV to the calculator: http://ourl.ca/18384

I don't know how to get spikes to work, though. (instant death)

How do you make the type of tilemap shown in the screenie have collisions based on what type of block you hit?

Attached is the source
Title: Re: Tilemaps with different types of collisions?
Post by: Keoni29 on February 21, 2013, 04:37:39 pm
Simple! You just gotta add a return value to the collision detection subroutine. If there is a spike you die :3