Omnimaga
Calculator Community => TI Calculators => Axe => Topic started by: pimathbrainiac on February 21, 2013, 02:23:30 pm
-
I'm porting VVVVVV to the calculator: http://ourl.ca/18384
I don't know how to get spikes to work, though. (instant death)
How do you make the type of tilemap shown in the screenie have collisions based on what type of block you hit?
Attached is the source
-
Simple! You just gotta add a return value to the collision detection subroutine. If there is a spike you die :3