Author Topic: Write the fastest 3D cube  (Read 5913 times)

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Offline Matrefeytontias

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Write the fastest 3D cube
« on: October 27, 2013, 04:10:55 pm »
Hey guys,

With TheMachine02 we made a contest about who could write the fastest 3D cube, me vs GLib ;D The rules are simple :
  • XY rotation
  • The cube must be made out of 8 dots that are always visible
  • Each dot appears on-screen as a 2*2 square
  • No ASM code, only pure Axe
  • 6 MHz only
My program reaches 56 FPS (when not moving, and 54 FPS when moving) while respecting all these conditions. I'm pretty proud ;D



And here's the source :

Quote from: Axe
:.FASTCUBE
:#ExprOn
:FnOff
:Data(‾40r,40r,‾40r)°Verts
:Data(40r,40r,‾40r)
:Data(40r,‾40r,‾40r)
:Data(‾40r,‾40r,‾40r)
:Data(‾40r,40r,40r)
:Data(40r,40r,40r)
:Data(40r,‾40r,40r)
:Data(‾40r,‾40r,40r)
:
:Buff(6)°Back
:
:L3°CosLUT
:
:L3+512°CosX+2°CosY+2°SinX+2°SinY+2°CXCY+2°CXSY+2°SXCY+2°SXSY
:
:1
:For(256)
:Select(+1,cos(r1){r1*2+°CosLUT}r)
:End
:
:0XY
:
:While 1
:Sin(X)SinX
:Cos(Y)CosY
:Sin(Y)SinY
:*SinX//128SXSY
:Cos(X)CosX*CosY//128CXCY
:‾CosX*SinY//128CXSY
:CosY*SinX//128SXCY
:
:°Verts-6
:For(8)
:{+6r2}r*CosY+(SinY*{r2+4}r)//128{°Back}r
:SXSY*{r2}r+(CosX*{r2+2}r)-(SXCY*{r2+4}r)//128{°Back+2}r
:CXSY*{r2}r+(SinX*{r2+2}r)+(CXCY*{r2+4}r)//128+192{°Back+4}r
:
:Rect({°Back}r*64//{°Back+4}r+48,{°Back+2}r*64//{°Back+4}r+32,2,)
:r2
:End
:
:DispGraphClrDraw
:getKey(3)-getKey(2)*4+YY
:getKey(4)-getKey(1)*4+XX
:EndIf getKey(15)
:Return
:
:Lbl Sin
:-64
:Lbl Cos
:{^256*2+°CosLUT}r


Generated by the BBify'r (http://clrhome.org/bbify/)

If you want to try, please do :P
« Last Edit: October 27, 2013, 04:11:21 pm by Matrefeytontias »

Offline Sorunome

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Re: Write the fastest 3D cube
« Reply #1 on: October 27, 2013, 04:18:24 pm »
wha, that is looking pretty awesome! :D

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Offline DJ Omnimaga

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Re: Write the fastest 3D cube
« Reply #2 on: October 27, 2013, 06:26:52 pm »
Looks very fast indeed. :)

Offline XiiDraco

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Re: Write the fastest 3D cube
« Reply #3 on: October 27, 2013, 06:28:35 pm »
Man I want to know how to do this...

Offline Matrefeytontias

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Re: Write the fastest 3D cube
« Reply #4 on: October 27, 2013, 08:56:02 pm »
Thanks guys :)

@XiiR3CR34T10N : I only use very basic 3D here (simple usually means fast). All you have to know is the rotation matrices (I multiplied the X one by the Y one, you can find all three X, Y and Z on the internet, even on Wikipedia by searching "rotation matrix"), how to multiply a 3D point by a matrix and how to project a 3D point on a 2D screen.
For this latter, it's very simple : divide the 3D X and Y coordinates by the Z one to get the 2D coordinates. Make sure to multiply the 3D X/Y coordinates by a zoom factor to lower visual distortion. Also, remember that (0,0) must be the center of the screen, so just add 48 and 32 to the 2D X and Y coordinate resectively.

Of course, the source code is here to help you ;)
« Last Edit: October 27, 2013, 08:57:22 pm by Matrefeytontias »

Offline Spyro543

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Re: Write the fastest 3D cube
« Reply #5 on: October 27, 2013, 09:54:06 pm »
For this latter, it's very simple : divide the 3D X and Y coordinates by the Z one to get the 2D coordinates. Make sure to multiply the 3D X/Y coordinates by a zoom factor to lower visual distortion. Also, remember that (0,0) must be the center of the screen, so just add 48 and 32 to the 2D X and Y coordinate resectively.
Thanks for posting that, I was wondering how 3D coordinates were turned into 2D ones ;)

Offline XiiDraco

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Re: Write the fastest 3D cube
« Reply #6 on: October 27, 2013, 09:56:31 pm »
Thanks guys :)

@XiiR3CR34T10N : I only use very basic 3D here (simple usually means fast). All you have to know is the rotation matrices (I multiplied the X one by the Y one, you can find all three X, Y and Z on the internet, even on Wikipedia by searching "rotation matrix"), how to multiply a 3D point by a matrix and how to project a 3D point on a 2D screen.
For this latter, it's very simple : divide the 3D X and Y coordinates by the Z one to get the 2D coordinates. Make sure to multiply the 3D X/Y coordinates by a zoom factor to lower visual distortion. Also, remember that (0,0) must be the center of the screen, so just add 48 and 32 to the 2D X and Y coordinate resectively.

Of course, the source code is here to help you ;)
Wow, thanks actually makes so much more sense now!

The amount of things I have learned from Omnimaga is truly amazing.
« Last Edit: October 27, 2013, 09:57:07 pm by XiiR3CR34T10N »

Offline Matrefeytontias

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Re: Write the fastest 3D cube
« Reply #7 on: October 27, 2013, 10:10:43 pm »
@Spyro543 you're welcome :)

@XiiR3CR34T10N Well, that's kinda the point, right ? ;D

Offline TheMachine02

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Re: Write the fastest 3D cube
« Reply #8 on: October 28, 2013, 06:52:25 am »
matref will always beat me  as I have to programm thing as functions, but I am still very close to him :

55 fps when moving
57 when not

source :  (a lot more small)

Code: [Select]
.TE
2->^^oGCamera

prgmGCORE

Data(40^^r,~40^^r,40^^r)->^^oVertices
Data(40^^r,40^^r,40^^r
Data(~40^^r,~40^^r,40^^r
Data(~40^^r,40^^r,40^^r
Data(40^^r,~40^^r,~40^^r
Data(40^^r,40^^r,~40^^r
Data(~40^^r,~40^^r,~40^^r
Data(~40^^r,40^^r,~40^^r

While 1
GInit()

^^oVertices-6

For(8)
GSpac2Scr({+6->r5}^^r,{r5+2}^^r,{r5+4}^^r
Rect(,{^^oGVertex+2}^^r,2,
r5
End

GGetkey()

DispGraphClrDraw
EndIf getKey(15)

and a little screen :
« Last Edit: October 28, 2013, 06:53:24 am by TheMachine02 »
AXE/asm programmer - unleash the power of z80 //C++//C

epic 3D things http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html

Offline Sorunome

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Re: Write the fastest 3D cube
« Reply #9 on: October 28, 2013, 07:07:51 am »
looking nice!
* Sorunome 'd never be able to do that x.x

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Offline Matrefeytontias

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Re: Write the fastest 3D cube
« Reply #10 on: October 28, 2013, 07:58:06 am »
I went to 58-55 FPS :P no code though, I'm not home atm, and the screenie looks the same anyway.

Offline TheMachine02

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Re: Write the fastest 3D cube
« Reply #11 on: October 28, 2013, 01:19:04 pm »
yay  :D  went to 58.0 fps and  between 54-56 (approx 55 ) when moving
AXE/asm programmer - unleash the power of z80 //C++//C

epic 3D things http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html

Offline XiiDraco

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Re: Write the fastest 3D cube
« Reply #12 on: October 28, 2013, 07:10:38 pm »
... What...  ???

Offline Matrefeytontias

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Re: Write the fastest 3D cube
« Reply #13 on: October 28, 2013, 07:23:22 pm »
What what ? :P

Offline XiiDraco

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Re: Write the fastest 3D cube
« Reply #14 on: October 28, 2013, 07:25:22 pm »
What What What. Stahp

Lol

No, this is really confusing even though I get it, if that makes sense...