Omnimaga > BatLib

BatLib

(1/83) > >>

Xeda112358:
Latest Update: 29 September 2012 http://ourl.ca/7980/318164
I have made mention of this project before, but it was kind of dead at the time. On top of that, I was working on my other project, BASIC ReCode. For the past day or two, I have been working on SpriteLib and yesterday, I had a small breakthrough. I am still working on both projects, but they are going to take turns in my attention. So here is a bit of the background of why I decided to finally make a topic...

I went to bed this morning a little after 2:00 AM. I woke up at 7:30 ish, wondering if I should get up. For about 20 minutes, my sleepy brain made the logical connection that since all I did yesterday was program, it must have been Saturday and so today was Sunday. I fell back asleep deciding I would sleep in and program a little later. An hour later, I jumped out of bed very suddenly, surprising my brain and body. While I tried figuring out what my body was doing, my brain was screaming "CRAAAAAP! IT'S FRIDAY! I HAVE CLASS!" So naturally, I got in the shower, thinking about SpriteLib. Half asleep, my brain started screaming "YOU FORGOT THE 23! THAT WAS THE PROBLEM! READ YOUR OWN NOTES!" So I ran back to my room, got on my computer to see what I was talking about. Sure enough, in the APP that I have been trying to find the error in for four months was missing one byte: a 23 (also known as "inc hl"). After I added the byte (and fixed another call effected by this change), I sent it to my calculator and sure enough, it worked.

So now I get to go through my code, fix any other things modified by this change, and then SpriteLib will be in APP form, using a parser hook with "int(" and no longer relying on Str1 and Str2 for some commands :D YAYYYYYYY Once I get a few commands finished, I will upload the APP.

EDIT: I am skipping my last class to work on this right now :D

ASHBAD_ALVIN:
don't skip yur clazzes to ulpoad tis soo caled sprritlibbb!  Though this does sound pretty cool.  Is this a sprite thing like xLib for BASIC? :)

Xeda112358:
Ah, well I have only missed one day this semester and nothing is happening in class, so I figured I was safe. SpriteLib currently is just a program I started many months ago and it was originally designed around its font editing features. Eventually it evolved to handle sprites, tilemaps, font editing (of the hex chars), editing variables and a few other random things. This was all done as an assembly program, but now I am translating it into an app. The program made use of a list, sometimes Str1, and occasionally Str2 for input, but now it can just use int( for all of that :D. I am going to test how well I converted the first 6 commands right now...

ASHBAD_ALVIN:
wow, a app written in hex!  I am impressed!  Great job!  And yes this sounds cool, can't wait to see it!

Xeda112358:
yeah, I have to transfer the hex to my computer, use a spreadsheet I made to convert it all to .db statements and then I run that through TASM32. Then I open up .obj file, copy all of the data, open up a .hex file that has a header that I made a few months ago, replace some of the data, then use Wappsign. It am going to find a better way...

Navigation

[0] Message Index

[#] Next page

Go to full version