Omnimaga

Omnimaga => Discontinued => Our Projects => Bomberman => Topic started by: yunhua98 on November 13, 2010, 11:40:30 pm

Title: Beta Releases and Bug Reports
Post by: yunhua98 on November 13, 2010, 11:40:30 pm
First time the game has any difficulty at all.  :D

Axe Bomberman Beta:
BOMBBAK8 is the source
BOMBRMAN is the Game
Your gonna need Pic1 to compile.  ;)

EDIT:  go for updated version here: http://ourl.ca/7909/141430

(http://www.omnimaga.org/index.php?action=dlattach;topic=5312.0;attach=4472;image)
Title: Re: Beta Releases and Bug Reports
Post by: DJ Omnimaga on November 14, 2010, 04:02:44 am
I tried it and it seems nice so far, but for some reasons the title screen seems glitchy ???

Title: Re: Beta Releases and Bug Reports
Post by: yunhua98 on November 14, 2010, 07:31:01 pm
hmm...  odd, I could've sworn I added the pic in, did you compile it yourself?

EDIT:  oh, well, I re-compiled.  ;)  also, I fixed the bug for the enemy.  now, as intended, every time you progress a level, it takes one more hit to kill the enemy.  also, if you beat level 255, your calc will crash, but I'm not gonna bother fixing that, because if you have enough free time to kill the ghost 31110 times without dying, you deserve it.  :P  Also, on the screenie it shows how if you move the cursor at the title screen down, it doesn't clear the bomb on the top, but that doesn't happen on the real calc.  ;)

anyways, heres a screenie and an updated version.  ;)

also, the edits were for the title, which was originally just Beta Releases.  ;)
Title: Re: Beta Releases and Bug Reports
Post by: squidgetx on November 14, 2010, 08:37:10 pm
Idk if you want to change this, but I think inverting the text on the level advance screen would make it look a little better at the cost of a few bytes
Title: Re: Beta Releases and Bug Reports
Post by: yunhua98 on November 14, 2010, 08:42:45 pm
no, I'm gonna replace it with a better one later on.  my policy has always been Do it now, spice it up later.  ;)
Title: Re: Beta Releases and Bug Reports
Post by: squidgetx on November 14, 2010, 08:46:14 pm
no, I'm gonna replace it with a better one later on.  my policy has always been Do it now, spice it up later.  ;)
That's a nice policy :) I do that to some extent but never in between updates/releases. (for example the transition effect in Ash wasn't there for a while and I only just added it a couple hours ago :P)
Title: Re: Beta Releases and Bug Reports
Post by: DJ Omnimaga on November 15, 2010, 01:34:07 am
Nice update. By the way I did not really notice but what will be the difficulty increase after each level?
Title: Re: Beta Releases and Bug Reports
Post by: yunhua98 on November 15, 2010, 11:39:07 am
The ghost takes one more hit to dies.  ;)
Title: Re: Beta Releases and Bug Reports
Post by: DJ Omnimaga on November 15, 2010, 12:17:18 pm
Ah ok. I thought about maybe more obstacles and indestructible blocks or something, or maybe some traps
Title: Re: Beta Releases and Bug Reports
Post by: yunhua98 on November 15, 2010, 12:48:00 pm
Ah ok. I thought about maybe more obstacles and indestructible blocks or something, or maybe some traps
that's a pretty good idea.  ;)
btw, should I add cheat codes?
Title: Re: Beta Releases and Bug Reports
Post by: squidgetx on November 15, 2010, 02:22:45 pm
Cheat codes maybe :P If you do, don't document them.  Make people look for them :)
Title: Re: Beta Releases and Bug Reports
Post by: yunhua98 on November 15, 2010, 06:13:47 pm
where would I hide the codes though?  any ideas?
Title: Re: Beta Releases and Bug Reports
Post by: AngelFish on November 15, 2010, 06:15:33 pm
Yunhua, you already have a *brilliant* piece of pseudo-SMC on your calc written specifically for cheat codes  ;)
Title: Re: Beta Releases and Bug Reports
Post by: yunhua98 on November 15, 2010, 06:18:09 pm
lol, I if it would work with Axe?  I'm gonna go check, but how would the user find the codes?  since Axe doesn't show the source anyway?
Title: Re: Beta Releases and Bug Reports
Post by: Deep Toaster on November 15, 2010, 06:25:31 pm
no, I'm gonna replace it with a better one later on.  my policy has always been Do it now, spice it up later.  ;)

Nice, I wish I could stick with that. I always lose motivation to code pretty quickly.

It looks really good! For cheat codes, I'd suggest storing the code as [] hex in some random place in the prgm :D
Title: Re: Beta Releases and Bug Reports
Post by: yunhua98 on November 15, 2010, 06:27:23 pm
good idea, also, maybe one in the readme so people who actually read it will benefit.  :P
Title: Re: Beta Releases and Bug Reports
Post by: DJ Omnimaga on November 16, 2010, 12:00:35 am
Cheat codes might be cool, but make sure they're not easy to guess for someone not looking at the calc walkthrough/tip section of the site. :P
Title: Re: Beta Releases and Bug Reports
Post by: yunhua98 on November 16, 2010, 04:28:00 pm
*cought*1 in readme*cough*  ;)
Title: Re: Beta Releases and Bug Reports
Post by: DJ Omnimaga on November 16, 2010, 09:30:23 pm
What, they're in the readme? ???
Title: Re: Beta Releases and Bug Reports
Post by: yunhua98 on November 16, 2010, 09:52:19 pm
one of them.  :P
Title: Re: Beta Releases and Bug Reports
Post by: DJ Omnimaga on November 16, 2010, 10:30:34 pm
Ah ok, try to make some of them harder to find. :P

Title: Re: Beta Releases and Bug Reports
Post by: yunhua98 on November 16, 2010, 10:34:29 pm
at least it might convince people to RTFM.  :P
Title: Re: Beta Releases and Bug Reports
Post by: DJ Omnimaga on November 17, 2010, 04:06:47 am
Lol yeah, not a lot of people do that. :P
Title: Re: Beta Releases and Bug Reports
Post by: yunhua98 on December 28, 2010, 07:37:52 pm
Update
New Features

Screenie attached, and a poll on top.
Title: Re: Beta Releases and Bug Reports
Post by: DJ Omnimaga on December 28, 2010, 07:43:19 pm
Woah the game looks even greater now with the grayscale. :D The only thing is that I would make the checkered blocks full gray or not transparent.
Title: Re: Beta Releases and Bug Reports
Post by: yunhua98 on December 28, 2010, 07:44:32 pm
oh, I didn't even realize they weren't transparent, I think I'll make them not transparent.  I kinda like the arcade feel of a checkered block.  :P
Title: Re: Beta Releases and Bug Reports
Post by: DJ Omnimaga on December 28, 2010, 08:13:59 pm
You mean "were transparent" and "make them transparent", right? ???
Title: Re: Beta Releases and Bug Reports
Post by: DJ Omnimaga on January 11, 2011, 09:20:35 pm
Bump, just tried this and it's quite cool. On the TI-Nspire it takes a long while before bombs blow up, though, but I guess it's due to the emu being much slower. X.x
Title: Re: Beta Releases and Bug Reports
Post by: yunhua98 on January 12, 2011, 11:18:31 pm
Thanks!  Seems you've had more fee time lately.  Also, I have a more optimized version on my calc, although I'm more working on gateways right now.  Also, you can detonate the bomb using alpha.
Title: Re: Beta Releases and Bug Reports
Post by: DJ Omnimaga on January 17, 2011, 02:42:46 pm
I had more free time during about 1 hour. :P

By the way is it normal that I don't get killed if I stay in the bomb detonation range two steps away from the bomb? If I'm one step away (right next to the bomb), I die, but not 2, even if the detonate animation indicates the blast hits me.
Title: Re: Beta Releases and Bug Reports
Post by: yunhua98 on January 17, 2011, 02:44:50 pm
well, if you collected a life, your own bomb can't kill you until you run out, the enemy always will though.  I'm assumming you got a life got hit by your own bomb and then noticed you didn't die, and tried it again?
Title: Re: Beta Releases and Bug Reports
Post by: DJ Omnimaga on January 24, 2011, 01:43:42 am
Oh that might be why. :P