Omnimaga > Bomberman

Bomberman 2

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yunhua98:
I'm starting a new Bomberman game since the old one is pretty much finished and has a lot of messy code that I started a long time ago, when I wasn't as good at Axe.  :P  The new one is 3lvl greyscale, has 16x16 sprites, and features scrolling.  The explosion sprites aren't done yet, so I'm using black sprites as placeholders, you can't die yet, and there is no AI, but I'll get that added in due time, and I'll get sprites facing the other directions done soon too.  ;)  For now, here's a screenie.  :D

meishe91:
That looks cool. The only thing I think you should change is that the character looks really Pokemon like and think it should look different. But that's just me, good luck on it :) Looks cool.

squidgetx:
Lol, that guy looks like the one from Pokemon. The graphics look great, but is the gray as flickery on calc as in the screenie? Also, do you think that 16x16 gives you too narrow of a view? :/ (although I guess it's too late to change that...)

lol ninja'd sort of

Builderboy:
I agree with whats been said, especially the field of view unfortunately :[ As for the character, are you planning to give him walking animations and turning?

yunhua98:
actually that character is also a place holder, its the Pokemon sprite but with a "B" on the cap.  ;)  this weekend, once I get more comp access, I'm gonna make new sprites and then copy them to the calc.  As for the 16x16 view, thats kinda what I'm trying to do, make it narrower and harder.  It'll require more strategy.  ;)

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