Calculator Community > CaDan SHMUP

Yet another shooter

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DJ Omnimaga:
Awesome to see more progress. For grayscale it might be better to get rid of it I guess and if you ever get luck with a SE/84 version then make a SE only version with grayscale support. Grayscale can slow things down a whole lot. Most of the time by at least 50%

Iambian:
I made one slight improvement in the game, but that improvement forces me to keep the grayscale. What I did was that when the player "focuses", it switches the player sprite to the gray buffer so that the hitbox, whenever I get that coded in, will be easier to see against the player sprite. I did it this way because in the original game, focusing causes the player's hitbox to become visible. Now, it's just a matter of coding in the actual collision and then we'll see how things progress.

This complicates things now that I have to redraw the gray buffer each time now, but I sure hope I can get it worked out.

DJ Omnimaga:
oooh I see, quite nice actually. Hope you can keep the game fast enough

Iambian:
I have collision detection and all those goodies associated with the hitbox programmed in, and I must say. It looks pretty!

When I put in the code that handles what you do if you get hit (like decrease your life, cause you to explode, whatever), I'll go ahead and post another screenshot of the game so far...

... and maybe a copy of the game in that state. More details about that when it becomes available.

DJ Omnimaga:
w00t awesome, please do! I would like to try out what you got so far

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