Author Topic: Yet another shooter  (Read 138775 times)

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Offline DJ Omnimaga

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Re: Yet another shooter
« Reply #240 on: May 26, 2011, 01:25:23 am »
Looks great iambian. I like how stuff is placed too :)

Offline Geekboy1011

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Re: Yet another shooter
« Reply #241 on: May 27, 2011, 11:49:41 pm »
i get grounded and then BAM epicness soon as i get the chance to check the topic looks amazing iambian keep up the awesome work ^_^

Offline Iambian

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Re: Yet another shooter
« Reply #242 on: May 31, 2011, 05:36:15 pm »
Just so you know, I'm not dead, and neither is the project. I've just been a little busy with other things, like work and coding a website related to said work.

What I've got to do with CaDan is to redo the resource tables (which shouldn't take too long) and fully figure out how resource management is going to take place. Until I can get those things down, I won't be able to work on the battle engine. I just wanna be able to do things right this time around.
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Offline TIfanx1999

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Re: Yet another shooter
« Reply #243 on: May 31, 2011, 06:43:03 pm »
Sound good. :) I'm looking forward to seeing more when you get some free time again. ;)

Offline Geekboy1011

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Re: Yet another shooter
« Reply #244 on: May 31, 2011, 07:09:55 pm »
I just wanna be able to do things right this time around.

sounds good to me mate...and work does take priorities having our local dragon living in a cardboard box wont be a good thing ;)

best of luck with resource managing though. was tricky as hell in the last rendition of cadan...i can only hope its not as insane this time xD

Offline DJ Omnimaga

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Re: Yet another shooter
« Reply #245 on: June 08, 2011, 02:10:17 am »
I hope you are less busy soon so you can manage to find free time to work on this. I hope this gets finished at one point. Take your time, though :)

Offline Iambian

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Re: Yet another shooter
« Reply #246 on: June 15, 2011, 02:29:22 am »
Changes made: Shuffled around resources to allow compression of menu text and image files. Saved around 2KB so far. "Practice" is changed to "Extra" and the ability to practice the game is now found in the settings menu, which I am working on.

Plans: Additional stage selection is planned after the character selection is complete from the main menu. You will not be able to practice the extra stage (sorry guys). I also plan on providing a simple layout for the visual replays, but none will be enabled until I get the file structures encoded. Additional juggling of some data will happen shortly after I get the menus hashed out, and then I will start working on the "battle" system (main game play area).

Screenshots will be available once all that is done.
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Offline Iambian

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Re: Yet another shooter
« Reply #247 on: June 27, 2011, 02:31:06 am »
Finished up most of the menus, at least the ones I'm going to be supporting right now. There are placeholders for the Replay and External levels sections. I still need to write something for the Extra option and get the character select screen to figure out what was selected from the main menu so I can collect all the information needed to start the main engine.

A screenshot of what I have so far. Enabling external levels changes the function of "Start" if you haven't noticed.
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Offline Geekboy1011

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Re: Yet another shooter
« Reply #248 on: June 27, 2011, 06:43:36 pm »
Looks amazing and from the demo you sent me it flows so smoothly. it just glides threw the menus LOVE IT ^_^

Offline ben_g

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Re: Yet another shooter
« Reply #249 on: June 27, 2011, 06:53:14 pm »
The menu's look great, but on all of the screenshots i see only the menu's. How is the game itself going?
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Offline Geekboy1011

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Re: Yet another shooter
« Reply #250 on: June 27, 2011, 06:58:32 pm »
its currently being rebooted there is a old demo here. but i got my hands on the source to make the game less of a demo and more of a game. and needless to say i broke it ... horribly so we are starting over to make it better than it originally was. as for actual code progress that would have to be asked to iambian ^_^

Offline Iambian

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Re: Yet another shooter
« Reply #251 on: June 28, 2011, 01:54:12 pm »
The menu's look great, but on all of the screenshots i see only the menu's. How is the game itself going?
The actual game play has not yet been recoded. I want to verify that all the data that is being passed to the main game engine is accurate given the selections from the menus that is depicted on the screen shots.

If you want to learn about the progress that happened on this project prior to the reboot, check out this post, which is a summary of all that went on before.

Coding the main game engine should progress a fair bit faster than the previous iteration, since I have a reference for how it is supposed to go, and I also have tons of working code that I can copy and paste.

The next screenshot that I'm going to put up will be the main game screen with some random shots being fired from nowhere, akin to how the early stages of the initial game's progress was. This is because I want to know that the bullet engine works before I build a script system that relies on it. The prior script system could not be used since it was broken beyond repair.

Just so you know, once I get the script system working again, I'm going to lock down this thread and create a new one to show the progress of this recent iteration of CaDan.
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Offline Geekboy1011

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Re: Yet another shooter
« Reply #252 on: June 28, 2011, 11:52:21 pm »

 The prior script system could not be used since it was broken beyond repair.


not true imo it was just buggy to the point where alot of features would break during implementation. basics were good the more advanced features were not. but thats why we are remaking it to make every thing work better! ^_^

Offline JustCause

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Re: Yet another shooter
« Reply #253 on: June 29, 2011, 01:28:43 am »
Well, as long as you don't end up in perpetual rewrite hell, I support this completely. Looking forward to progress -- good luck!
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Offline Geekboy1011

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Re: Yet another shooter
« Reply #254 on: June 29, 2011, 01:46:50 am »
Well, as long as you don't end up in perpetual rewrite hell, I support this completely. Looking forward to progress -- good luck!

I doubt that will happen. the only outstanding issue with the old engine was the lack of testing on the scripting engine. so when i got my hands on it i kinda reeked some havoc. and considering its almost 2 year old code now with no sane notes remaining. Its just smarter to rewrite it with a new loved compression routine (PuCrunch) and a helping eye from some one who knows where the script system failed last time (me :P)

and obviously all your guys support it making it awesome. as a great game is getting publicity again xD