Author Topic: Yet another shooter  (Read 138113 times)

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Offline Geekboy1011

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Re: Yet another shooter
« Reply #285 on: October 18, 2011, 07:47:52 pm »
that is ok I can wait as long as it is realesed by 2099 :P

the plan is to have it done soon as sanely possible. Definitely not a easy game to code for :P

Offline Iambian

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Re: Yet another shooter
« Reply #286 on: October 18, 2011, 08:24:17 pm »
Well, if we keep up this progress, we might have a three stage demo out by Christmas of this year. But what I'm really hoping for is a shot at this year's POTY so we're gonna try to get this thing rolling ASAP. Because there's all these 2012 things that the world's gonna end, so I might not get another chance at a POTY.

Erh. Apocalypse aside, I'm gonna see how fast I can get a *real* demo out.
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Offline Eeems

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Re: Yet another shooter
« Reply #287 on: October 18, 2011, 08:34:15 pm »
Well, if we keep up this progress, we might have a three stage demo out by Christmas of this year. But what I'm really hoping for is a shot at this year's POTY so we're gonna try to get this thing rolling ASAP. Because there's all these 2012 things that the world's gonna end, so I might not get another chance at a POTY.

Erh. Apocalypse aside, I'm gonna see how fast I can get a *real* demo out.
Woo :D Can't wait :)
/e

Offline BalancedFury

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Re: Yet another shooter
« Reply #288 on: October 18, 2011, 09:11:19 pm »
I love any shoot 'em up games as long as it's not that crappy one... what is it called?
Duck Hunt?
I would rather hunt that dog and bury him :P
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Offline Iambian

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Re: Yet another shooter
« Reply #289 on: October 18, 2011, 09:22:38 pm »
We can probably put in a Duck Hunt mode. (j/k)

But seriously, with how advanced the script system is going to be, we might add in a Tetris mode just to see how far we can take the idea.

Currently on the task list is putting in actual radially moving bullets. If I can get that done tonight, I might ask Geekboy pull together a (few) script(s) to demonstrate it.
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Offline BalancedFury

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Re: Yet another shooter
« Reply #290 on: October 18, 2011, 09:26:10 pm »
We can probably put in a Duck Hunt mode. (j/k)

But seriously, with how advanced the script system is going to be, we might add in a Tetris mode just to see how far we can take the idea.

Currently on the task list is putting in actual radially moving bullets. If I can get that done tonight, I might ask Geekboy pull together a (few) script(s) to demonstrate it.
*DualBLDR hyperventilates and then stops as soon as he reads JK...
Tetris mode? O.O
Can you explain, or does it mean like the enemies fall down like the tetris blocks and u hav to shoot them down?
Like that game Bubble Busters(?)
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Offline ztrumpet

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Re: Yet another shooter
« Reply #291 on: October 18, 2011, 09:37:28 pm »
Tetris mode? O.O
I really want to know how that could work.

Offline Geekboy1011

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Re: Yet another shooter
« Reply #292 on: October 18, 2011, 09:37:56 pm »
We can probably put in a Duck Hunt mode. (j/k)

But seriously, with how advanced the script system is going to be, we might add in a Tetris mode just to see how far we can take the idea.

Currently on the task list is putting in actual radially moving bullets. If I can get that done tonight, I might ask Geekboy pull together a (few) script(s) to demonstrate it.
*DualBLDR hyperventilates and then stops as soon as he reads JK...
Tetris mode? O.O
Can you explain, or does it mean like the enemies fall down like the tetris blocks and u hav to shoot them down?
Like that game Bubble Busters(?)

no like turn the whole engine into a full tetris game with scoring and such iirc. we have been poping back and forth on this for a while :P

Offline BalancedFury

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Re: Yet another shooter
« Reply #293 on: October 18, 2011, 09:39:43 pm »
Oh....
How are you gonna do that?
I DEMAND...
Spoiler For for what I demand:
Screenshots!
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Offline Iambian

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Re: Yet another shooter
« Reply #294 on: October 18, 2011, 09:42:29 pm »
Geekboy said it. I was thinking of abusing CaDan's bullet and script engines to form a "stage" where instead of actually shooting things, you play a game of Tetris using an amalgamation of 2x2 bullets as the tetrominoes.

This wouldn't actually be a serious use of the CaDan script system, but it would be pushing the limits on what you could get it to actually do. A variation of this would be building a version of Pong for it.
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Offline Deep Toaster

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Re: Yet another shooter
« Reply #295 on: October 18, 2011, 09:55:50 pm »
I really want to try Tetris mode O.O




Offline BalancedFury

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Re: Yet another shooter
« Reply #296 on: October 20, 2011, 05:21:30 pm »
Me too
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Yo dawg I herd u lost the game game so I coded the game game in your calc so you can lose the game game while you code your code about losing the game game.

Offline Iambian

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Re: Yet another shooter
« Reply #297 on: October 21, 2011, 12:17:59 pm »
Well sirs. You can shoot now. Can't hit anything yet but you can most certainly shoot stuff.
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Offline Deep Toaster

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Re: Yet another shooter
« Reply #298 on: October 21, 2011, 03:34:44 pm »
Yaza, progress! Can't wait for the engine to pick up again :w00t:




Offline annoyingcalc

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Re: Yet another shooter
« Reply #299 on: October 21, 2011, 10:10:58 pm »
please post a screenie with all the characters you can use
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