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[TIGCC] 68k C
Liazon:
Can somebody please help me learn and understand how to make 68k games in C using TIGCC?
My only experience in programming is a little bit of Ti83+ Basic, a little Ti86 Basic, very very little Ti89 Basic, and a little Ti83+ASM. I have never made an average graphics game in my life except for a small 83+ASM game where you chase a moving sprite. I'd like to learn enough C so I can make a 68k RPG.
Thanks in advace for any help!
tenniskid493:
Check tifreak8x's asm/C resource page. It has a lot of good tutorials. http://tifreakware.calcgames.org/asmresc.htm
Ranman:
I can help out... but I don't know where to begin.
I would say try reading some of the tutorials at tifreak's forum to see what and how they work. This will surely bring some questions to mind. :)
Liazon:
Well, it's more like I've got issues with understanding structures.
Like in ASM, you can do almost anything you want, which is why it takes forever to build stuff for it sometimes. And on occasion, if you're bad at it like me, you can actually write a slow game with it.
In Basic, the structure is a little more complex. Loops, lbls, etc. There's still a lot more freedom of structure.
NOW C, I just don't get functions in general. Besides, the main() function, I just don't get how all the other ones interact with it. It just seems to me really complex. I can input many things, but I can only output one? What's the deal?
The other issue I have with structure is just basic game concepts like collision/hit detection, gravity/jumping/falling objects. Even platforms I have an issue with.
Well I'm glad I can at least make a sprite move in ASM (and chase a weird looking 8x8 Turkey!) and make another sprite jump. But so far, all my attempts to port those simple concepts into C have failed.
I tried to write a program that just simply moved a sprite left and right on the bottom of the screen using dequequeing, but it just zooms to all the way to one direction even if you just tap it. I just set the sprite to move once during every key press.
Ranman:
QUOTE Well, it's more like I've got issues with understanding structures.
Are you talking about data structures or program/functions structure?
QuoteBegin-->QUOTE In Basic, the structure is a little more complex.
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