Author Topic: [BETA] Bust-A-Move  (Read 28011 times)

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Offline Eiyeron

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Re: [BETA] Bust-A-Move
« Reply #45 on: December 26, 2013, 05:52:34 am »
Bump, that got all my interest. And I have my computer, my Prism, and the right emulator. Let's finish that.

Offline totoyo

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Re: [BETA] Bust-A-Move
« Reply #46 on: December 26, 2013, 07:01:07 am »
Good news :)
Sorry for my bad english, i'm french. Thanks :-)

Offline Eiyeron

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Re: [BETA] Bust-A-Move
« Reply #47 on: December 27, 2013, 06:55:02 am »
I call stalker! :p
(And yes, I'm going to P-C regulary)

Offline totoyo

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Re: [BETA] Bust-A-Move
« Reply #48 on: December 27, 2013, 02:52:40 pm »
Your last visit was two weeks ago.
(yes, i'm jealous  ;D)
« Last Edit: December 27, 2013, 02:52:54 pm by totoyo »
Sorry for my bad english, i'm french. Thanks :-)

Offline DJ Omnimaga

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Re: [BETA] Bust-A-Move
« Reply #49 on: December 27, 2013, 08:36:35 pm »
Do you think you could make the balls move at a twice larger pixel interval so that it's closer to the original game or at least the SNES version?

Offline Eiyeron

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Re: [BETA] Bust-A-Move
« Reply #50 on: December 28, 2013, 05:40:31 am »
Why not? The speed will be function of the FPS delta. I just have to calc how much pixels a bubble needs to move.

Offline Eiyeron

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Re: [BETA] Bust-A-Move
« Reply #51 on: April 18, 2014, 03:13:26 am »
When i'm bored at work before starting.
« Last Edit: April 18, 2014, 03:15:01 am by Eiyeron »

Offline Streetwalrus

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Re: [BETA] Bust-A-Move
« Reply #52 on: April 18, 2014, 07:51:29 am »
before starting.
You lazy *ss, get back to work ! :trollface:

These actually look pretty nice. :)

Offline Eiyeron

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Re: [BETA] Bust-A-Move
« Reply #53 on: April 18, 2014, 08:00:09 am »
Hey, I just took the original graphics, like the whole game itself! :p
I'll reorganize them, see if I can make some common sprites and add them to the game.

B-A-M will be, for sure, one of the heaviest game done for prizm!

Offline Eiyeron

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Re: [BETA] Bust-A-Move
« Reply #54 on: June 13, 2014, 05:18:04 pm »
AND BANG, the bubbles now explodes in a brand necro new update! Go dust your Prizm, that's getting beautiful and animated!

Offline DJ Omnimaga

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Re: [BETA] Bust-A-Move
« Reply #55 on: June 13, 2014, 10:27:34 pm »
Nice to hear. I will try to update my version when I have time. :)

Offline aeTIos

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Re: [BETA] Bust-A-Move
« Reply #56 on: June 14, 2014, 03:32:58 am »
Someone should port this to Nspire, would make for a nice quick game.
I'm not a nerd but I pretend:

Offline Eiyeron

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Re: [BETA] Bust-A-Move
« Reply #57 on: June 14, 2014, 03:56:23 am »
I'd like too once I finish the Prizm version. I have to redump the backgrounds as the prizm is 8pixels shorter than CX. But hell yeah, BaM on CX Cash with nSDL should be easy and I could easily do the rotating arrow.