Author Topic: [BETA] Bust-A-Move  (Read 37487 times)

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Offline Eiyeron

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[BETA] Bust-A-Move
« on: August 01, 2012, 01:05:15 pm »


Bust-A-Move is a arcade game with reflexion and truly colored bubbles!
Throws cute bubble to unite them in 3-group or more to make them explode, to clear the level!
Will you get enough chance to finish the 30 levels in this accurate adaptation?

Keys :
[F1] : Insert a coin
[REPLAY] : Turn the arrow
[SHIFT] : Throw a bubble
[EXIT] : Exit
[??] : Skip a Level (Cheater! Beta command)
[??] : Go back a level (Cheater! Beta command)

I miss some features, like Highscore, and graphics, but the game is totally playable! ;)
« Last Edit: June 13, 2014, 05:16:07 pm by Eiyeron »

Offline Scipi

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Re: [BETA] Bust-A-Move
« Reply #1 on: August 01, 2012, 01:10:20 pm »
I remember playing flash games like this before :D

It looks quite impressive.

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Late last night, Quebec was invaded by a group calling themselves, "Omnimaga". Not much is known about these mysterious people except that they all carried calculators of some kind and they all seemed to converge on one house in particular. Experts estimate that the combined power of their fabled calculators is greater than all the worlds super computers put together. The group seems to be holding out in the home of a certain DJ_O, who the Omnimagians claim to be their founder. Such power has put the world at a standstill with everyone waiting to see what the Omnimagians will do...

Wait... This just in, the Omnimagians have sent the UN a list of demands that must be met or else the world will be "submitted to the wrath of Netham45's Lobster Army". Such demands include >9001 crates of peanuts, sacrificial blue lobsters, and a wide assortment of cherry flavored items. With such computing power stored in the hands of such people, we can only hope these demands are met.

In the wake of these events, we can only ask, Why? Why do these people make these demands, what caused them to gather, and what are their future plans...

Offline Eiyeron

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Re: [BETA] Bust-A-Move
« Reply #2 on: August 01, 2012, 01:11:00 pm »
Some one to post a little vid?

Offline Hayleia

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Re: [BETA] Bust-A-Move
« Reply #3 on: August 01, 2012, 01:53:37 pm »
If it is the one you posted in "I am back", I already tried this :)
One major feature is missing though: the bubble generation (I mean, how is determined the next bubble in the cannon) seems totally random, without taking in account what is actually in the screen. I mean that sometimes, for example, there are no red bubbles anymore on the screen, and I am given a red bubble. It is annoying.
Other than this, it is a great game already, congratulations :D
« Last Edit: August 01, 2012, 01:53:41 pm by Hayleia »
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Offline Eiyeron

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Re: [BETA] Bust-A-Move
« Reply #4 on: August 01, 2012, 01:54:32 pm »
Alreday fixed, that generation

Offline Hayleia

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Re: [BETA] Bust-A-Move
« Reply #5 on: August 01, 2012, 01:55:26 pm »
Alreday fixed, that generation
Yay :D
I'll upgrade then :)
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
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Offline Eiyeron

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Re: [BETA] Bust-A-Move
« Reply #6 on: August 01, 2012, 01:57:56 pm »
You'll see many things added! :p

Offline DJ Omnimaga

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Re: [BETA] Bust-A-Move
« Reply #7 on: August 01, 2012, 02:29:51 pm »
That looks very great. O.O What are the improvements since the last beta?

Also you should make the sides black instead of white, since you don't use the whole screen, or you could use the full screen if you can find more graphics to complete the background.
« Last Edit: August 01, 2012, 02:30:37 pm by DJ_O »

Offline Eiyeron

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Re: [BETA] Bust-A-Move
« Reply #8 on: August 01, 2012, 02:32:21 pm »
Fixed bubble generator
Added bubble falling animation
Borders are now in black
Replaced the next bubble, and added the bag
Added score with a little feature more than the original game: the score will zoom if any bubbles fall in one time
Added round indicator

Offline DJ Omnimaga

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Re: [BETA] Bust-A-Move
« Reply #9 on: August 01, 2012, 03:02:10 pm »
Cool to hear. :D I haven't played Bust-a-move in a long while, so I'll have to try this ASAP.

Also do I need to overclock my calc or not? Some programs are dependent on underclocked speeds while others are dependent on faster speed.

Offline Eiyeron

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Re: [BETA] Bust-A-Move
« Reply #10 on: August 01, 2012, 03:25:28 pm »
This game is better when overclocked, it becomes fluid...
I can't do faster than this, it's mainly because of the background...

Offline Hayleia

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Re: [BETA] Bust-A-Move
« Reply #11 on: August 01, 2012, 03:27:04 pm »
This game is better when overclocked, it becomes fluid...
I can't do faster than this, it's mainly because of the background...
Couldn't you auto overclock, like Rainbow Dash Attack and Gravity Duck (without forgetting to set it back to normal when quitting ;)) ?
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Offline Eiyeron

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Re: [BETA] Bust-A-Move
« Reply #12 on: August 01, 2012, 03:29:37 pm »
No, for instance PierrotLL calc cannot overclock up 94...

Offline DJ Omnimaga

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Re: [BETA] Bust-A-Move
« Reply #13 on: August 01, 2012, 03:40:38 pm »
This game is better when overclocked, it becomes fluid...
I can't do faster than this, it's mainly because of the background...
Ok thanks, just making sure, because there are also certain games, such as Switched RPG and Pong, that are too fast when overclocked.

Offline Eiyeron

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Re: [BETA] Bust-A-Move
« Reply #14 on: August 01, 2012, 03:41:45 pm »
I'll certainly add a chronometer varying wit the overclock level, to avoid unbalancing.