Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => Casio PRIZM => Topic started by: tifreak on July 04, 2014, 07:45:56 pm

Title: Age of Darkness: Prizm Edition
Post by: tifreak on July 04, 2014, 07:45:56 pm
If you're an owner of many calcs, (mainly if you have had an 83/83+ at one point) maybe (hopefully) you've run across my little gem of an RPG, called Age of Darkness. It was made ages ago, back in 2002 or 2003, and updated a few years ago, I'm finally bringing this project over to the Casio Prizm!


As it stands right now, I have the main menu setup, it now has all the map data available to use, it generates the 'over world' and you can now move about the screen! :D


https://www.youtube.com/watch?v=mST2I4Cg5h0 (https://www.youtube.com/watch?v=mST2I4Cg5h0)


(Apologies for the loud fan, didn't realize how loud it would be from the camera's POV)


Thoughts so far? My next objective is segment shifting (moving from one screen to another) and after that, making the onscreen items interactive.


Moving between map segments is now working. I've begun working on interactions with items on the map, starting with the village. Since there are a lot of items, that will take a bit of time to get put onto the Prizm.


Edit for proof!


Title: Re: Age of Darkness: Prizm Edition
Post by: DJ Omnimaga on July 05, 2014, 12:15:53 pm
I'll try this when I get a chance. You should maybe add an option to switch between Classic AoD and Colored AoD since the PRIZM supports colors. Colors could spice things up. Also maybe a non-color version like in the vid for the 9860G, which might be quite popular. :)
Title: Re: Age of Darkness: Prizm Edition
Post by: tifreak on July 05, 2014, 01:22:00 pm
The whole premise is to be as simple as possible.

(http://www.cemetech.net/img/ss/000216.gif)

I wanted to mimic this, however, things were slow going because it would take forever to get anywhere. So, I'm moving this over to the homescreen, and trying to keep the simple 'border and items' bit. Simple is good. <3

Plus, it's supposed to also look like the FFX series that was made so long ago. That was the original inspiration for this game :)

I've also decided I'm going to directly port this version over to the CSE, since it too would be a pain to traverse the graphscreen maps. That will happen once this one is done!
Title: Re: Age of Darkness: Prizm Edition
Post by: tifreak on July 06, 2014, 07:49:32 pm


I've gotten the village system done, complete with Inn, Armory and Shop. The Tavern is a place you go to get information from the towns people, though only one person cares enough to help, and kind of repeats the same thing over and over :p

Next up is the menu system for accessing stats, save game, etc. Not sure how I'll work this one out yet, but I'll come up with something.
Title: Re: Age of Darkness: Prizm Edition
Post by: TIfanx1999 on July 07, 2014, 08:20:00 pm
Pretty cool. It's nice to see some Prizm dev for a change. :D
Title: Re: Age of Darkness: Prizm Edition
Post by: tifreak on July 07, 2014, 09:37:10 pm
Yeah, I've been feeling bad that it's just been sitting on the shelf, collecting dust, and figured that this project would be a good one to port over. :)

It's about 1/3 done now, working on the ingame menu, which is half done. Still have to finish the events, and haven't even touched the battle code or enemy data.
Title: Re: Age of Darkness: Prizm Edition
Post by: tifreak on July 09, 2014, 09:52:59 pm
Getting ready to work on this for a little bit, realized it might be good to post how large the game is in its current form, give me a marker of sorts on the size of the programs as I get closer to the final version of things.

Name - Size

AOD - 496
ZCH - 112
ZGA - 392
ZME - 1108
ZPL - 68
ZSC - 2664
ZVI - 2200

Now to go make ZME bigger :D


Update:

AOD - 496
ZCH - 112
ZGA - 420
ZME - 2000
ZPL - 68
ZSC - 2664
ZVI - 2200

In-game menu is 100% completed and fully integrated into the actual gaming engine. Next on the list is to finish up the events, followed by the battle engine.
Title: Re: Age of Darkness: Prizm Edition
Post by: tifreak on July 11, 2014, 10:05:02 pm
I have 'finished' the events program (ZPL). Current size of the game:

AOD - 496
ZCH - 112
ZGA - 420
ZME - 2004
ZPL - 3440
ZSC - 2664
ZVI - 2200

Next up on the list is inputting 103 lines of enemy data. That's going to be fun. :|
Title: Re: Age of Darkness: Prizm Edition
Post by: tifreak on July 15, 2014, 09:55:34 pm
In theory, the battle system is now set up to let players attack the enemy, they just cannot return attacks as of yet. Plus, the exp gain isn't programmed in, either.

Closing in on a beta release of the game, hopefully by the weekend. Hopefully the battle system has no errors in it, it's already over 2900 bytes in size, and I have a lot to add to it yet.

And I still need to update the gaming engine to use the enemy encounter and exiting from the battles properly.

AOD - 496
ZBA - 2856
ZEN - 2776
ZGA - 420
ZME - 2004
ZPL - 3440
ZSC - 2664
ZVI - 2200
Title: Re: Age of Darkness: Prizm Edition
Post by: TIfanx1999 on July 16, 2014, 06:29:23 am
Very nice! :D
Title: Re: Age of Darkness: Prizm Edition
Post by: tifreak on July 16, 2014, 08:19:02 pm
Thanks :) I'll try to get a video posted of the battle system working, once it does.
Title: Re: Age of Darkness: Prizm Edition
Post by: tifreak on July 22, 2014, 07:59:17 pm
Age of Darkness: Prizm edition is now released! Download now here:

http://www.cemetech.net/programs/index.php?mode=file&id=1129

As this is in BETA, please make sure to save your game regularly! Please report any bugs you may come across as you play this game. Thanks!
Title: Re: Age of Darkness: Prizm Edition
Post by: DJ Omnimaga on July 22, 2014, 11:22:24 pm
Nice, I'Ll try it when I get a chance. :) (now that I got batteries for my PRIZM that helps :P)
Title: Re: Age of Darkness: Prizm Edition
Post by: tifreak on July 23, 2014, 12:53:56 pm
Thanks in advance for testing it out :) I hope I was able to clear out any bugs that might be there, but as you know, no one is perfect. :p
Title: Re: Age of Darkness: Prizm Edition
Post by: tifreak on August 12, 2014, 07:07:05 am
Just letting you all know that Age of Darkness Prizm and all other incarnations of Age of Darkness received a bug fix update, dealing with 2 problems with events, and one map issue.

To take things further, it is also now ported over to the fx-9750gii, but I'm waiting on Kerm to set up the archives so I can post the file for people to download.

Just so you all know, SourceCoder now handles both g1m and g3m file types.
Title: Re: Age of Darkness: Prizm Edition
Post by: DJ Omnimaga on August 12, 2014, 11:29:39 pm
I  am curious if it will eventually be ported to the AFX 2.0 and FX 1.0 Plus calcs? :P (Graph 100/100+) Basic is very slow on them, though (even more than the CFX and original 9750G but not as bad as ClassPad series)
Title: Re: Age of Darkness: Prizm Edition
Post by: tifreak on August 13, 2014, 08:54:15 am
lol well, I only 'back ported' it (I mean, I didn't have to change -any- code for it to work on the older calc, just had to convert the file type) because I own that calc. And holy crap, man, does it blaze in that game. It moves faster on the 9750gii than it does on the Prizm.
Title: Re: Age of Darkness: Prizm Edition
Post by: DJ Omnimaga on August 14, 2014, 12:01:56 am
Aah I see, kinda like I did with Illusiat TI-81 remake on the TI-73. :P (No I will never code directly on a calculator that lacks an ALPHA key). And yeah the 9750Gii/9860Gii are much faster than the PRIZM, especially graph screen stuff. The 9750G+, on the other hand...