@DJ_O: Yes there will be stuff like dungeons, a storyline and maybe side quests later on. And thanks for the feedback, I'll nerf the formula's for the first few monsters. Did you get to the boss yet?Cool to hear, and nope I didn't get to the boss. I die against the 2nd or 3rd slime. D:
Also, I've thought of a title of my RPG: The age of Slime
I spent some time playing with this on my Prizm and it looks very good indeed.Actually for the Prizm the trick is to not use any character located in the CHAR menu, same for Theta and a few others, then you should be fine. And color commands are really gonna be useful in such games, for example when the enemy is attacking you could make it blink to another color. :D
It looks like you don't need the Default.g1s file on the Prizm (unknown file type and all, at least on a Prizm anyways).
I started experimenting with color commands with the attack functions as an example. It doesn't look good for now due to the locate glitch but I would imagine that adding color to the Prizm version of the game should be relatively easy.
I tested and even with no color command I still got the glitch. This is not a color-related bug, but rather with non-ASCII tokens. I tried myself on my Prizm using OS 01.01.0200 and 01.02.0200.Hmm, I only noticed it one time with one character. Perhaps I didn't notice something...
AH ok sorry to hear. I hope you don't quit afterward. :(